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NPC Generator

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Advanced [show]


Gerard Winthrop, Male Human [Permalink]

Personal [hide]

Description: He wears a black small hat and black clothes. He has a moderate pudge and is not very fit. His auburn hair is cut short with large spiked bangs in the front. He has a dull look in his hazel eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is obsessed with finding treasure.

History: Born to a pair of adventurers, Gerard grew up listening to his father's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tanner. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Disease. Bonds: Job, Adventurer. Occupation: Tanner

Voice: Uses lots of figures of speech

Attributes [hide]

Gerard Winthrop, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)14 (+2) 15 (+2)12 (+1)
Skills Acrobatics +4, Nature +4
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: 20000 cp. 1 Buckler. 1 Masterwork studded leather.


Social Check DCs


John Morley, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has relatively light skin and is very physically imposing due to his abundance of muscles. With a patchy blonde beard and wild blonde hair. His eyes are likewise green. His teeth are white and perfect.

Personality: He dislikes all the random violence that takes place in the north. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born into a rich family. He moved out west to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.

Motivation: He is greedy.

Ideals: Pacifist. Bonds: Attractive, Criminal record, Rich, Religious. Occupation: Locksmith

Voice: Spits words with contempt

Attributes [hide]

John Morley, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)15 (+2) 7 (-2)13 (+1)
Skills History +4, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Draconic, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2100 sp. 1 Half-Plate. 1 Buckler. 1 Chain shirt.


Social Check DCs


Tim Radcliffe, Male Human [Permalink]

Personal [hide]

Description: This southern man dresses like a well dressed Mayor does. His clothes are grease stained in places. He has moderate length black hair. His half smiles and gray eyes are beguiling and draw you in.

Personality: He snorts whenever he laughs or is feeling confident. He is able to fit into much smaller and tighter spaces than normal.

History: He got into the Mayor business at a young age. He worked as a nervous Mayor and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Gifted. Bonds: Job, Poor, Immigrant, Attractive. Occupation: Mayor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Tim Radcliffe, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)9 (-1) 16 (+3)8 (-1)
Skills Insight +5, Performance +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Geoffrey Wakefield, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears suspenders and blue workpants. His shirt is black, and he wears a heavy blue leather apron most of the time. He wears a wide-brimmed hat to hide his balding. His eyes are hazel and catlike.

Personality: He is mildly Human supremacist, though he does not identify as such. He is an amazing painter.

History: Geoffrey lived on a farm with his father, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bricklayer. He's also a talented Carter, but doesn't like to broadcast it.

Motivation: He is terrified, and will act out of fear; and human compassion

Ideals: Gifted. Flaws: Racist, Fearful. Bonds: Family, Job. Occupation: Bricklayer

Voice: Strong lisp

Attributes [hide]

Geoffrey Wakefield, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)13 (+1) 18 (+4)12 (+1)
Skills Investigation +3, Nature +3
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Manfred Anderton, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is always cut to a buzz. His eyes are violet and catlike.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Sold as a small child to a wizard, Manfred was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. At a young age his father died while driving off some dire rats. His mother being the stubborn sort decided to stay and helped train him in shield use. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to have a good time and be beloved; and he wants to meet his childhood hero

Ideals: Entrepeneur, Optimist, Joker. Flaws: Ugly. Bonds: Mentor. Occupation: Barrister

Voice: Low and grunting

Attributes [hide]

Manfred Anderton, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)11 (+0) 11 (+0)11 (+0)
Skills Medicine +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp.


Social Check DCs

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