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NPC Generator

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Advanced [show]


Trym Gresham, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally shirtless and showing off his tattooed chest. His hair is golden and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He does not believe in betrayal or weakness as things to be tolerated. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Trym lived on a farm with his father, near the main road leading to a nearby town. Trym was born on a far northern plains where he grew up under the tutelage of his father, an expert Adventurer. He moves from town to town, unable to find a place to settle.

Motivation: To reunite with his absent father; and marry his brother to traveling adventurers

Ideals: Justice, Fighting. Flaws: Ugly. Bonds: Immigrant, Military, Family. Occupation: Adventurer

Voice: Deep voice with rolling R's

Attributes [hide]

Trym Gresham, Male Human Fighter 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)12 (+1) 13 (+1)17 (+3)
Skills Performance +5, Survival +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 40000 sp. 1 Spyglass.


Social Check DCs


Everard Fawcett, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses like a well dressed Map Maker does. He keeps his blonde hair in a flapper bob. He wears large thick round spectacles.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Everard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Everard decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He became a Map Maker soon after.

Motivation: He has decided he is irredeemable; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Fighting. Flaws: Depressed. Bonds: Job, Criminal record. Occupation: Map Maker

Voice: High pitched, excited

Attributes [hide]

Everard Fawcett, Male Human Fighter 4
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)7 (-2) 17 (+3)12 (+1)
Skills Arcana +0, History +0
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Ernest Snowdon, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is dressed in a clean black cloak covering his clean studded leather. His chestnut hair is lengthy and is close to two feet long. His blue eyes lackadaisically let the world flow into them.

Personality: He exudes charisma. He is a tour de force of persuasion. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born to loving parents in a slum to the east. Ernest abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He has passion for adventuring and risk; and retire the richest man in the east

Ideals: Entrepeneur. Bonds: Poor, Attractive, Job, Adventurer. Occupation: Adventurer

Voice: Hollow voice

Attributes [hide]

Ernest Snowdon, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)10 (+0) 16 (+3)14 (+2)
Skills Athletics +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 8000 cp. 5 Acid flasks.


Social Check DCs


Jocelyn Kensley, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He typically wears white cloth garments or leather armor. His whole body is exceptionally muscular. His auburn hair is lengthy and is close to two feet long. His eyes are gray and catlike.

Personality: He can speak with the recently deceased. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. As a young adult he joined a group advocating for an improvement in Human conditions. He left for the north, certain he would find work there.

Motivation: He feels the way he acts is they only way to get by in the world; and a strong sense of loyalty to human people

Ideals: Gifted, Impeccable. Flaws: Racist. Bonds: Immigrant, Military. Occupation: Masseuse

Voice: Rhymes sentences (sorry)

Attributes [hide]

Jocelyn Kensley, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)11 (+0) 12 (+1)16 (+3)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp. Red-brown spinel (40 gp). Lapis lazuli (9 gp).


Social Check DCs


Roger Tindall, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears tight fitting clothing which further accentuates his frame. His white hair is heavily combed to the right. His eyes are blue.

Personality: He is extraordinarily eccentric. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was raised in a plains tribe. From his teen years he was always beautiful and desirable, so people have always doted on him. He is untrained/undisciplined, which makes him dangerous.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and a deep hatred of giants

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Poor, Nature, Enemies. Occupation: Interpreter

Voice: Speaks with back of mouth

Attributes [hide]

Roger Tindall, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 9 (-1)10 (+0) 11 (+0)13 (+1)
Skills Persuasion +3, Stealth +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 gp. Blue quartz (14 gp). Rose (80 gp). Carnelian (80 gp).


Social Check DCs

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