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Advanced [show]


Hunter Breeden, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He carries a battered monstrous two handed axe and tarnished quarterstaff as well. His brown hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Hunter lived on a farm with his mother, near the main road leading to a nearby town. A gifted student he started as a Spice Merchant, but he got bored and became a Gardener. He has set out to sabotage the competition.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Selfish. Bonds: Family, Job. Occupation: Gardener

Voice: Hollow voice

Attributes [hide]

Hunter Breeden, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)16 (+3) 15 (+2)12 (+1)
Skills Nature +5
Senses Passive Perception 12
Languages Common, Auran, Infernal, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Lance Kent, Male Human [Permalink]

Personal [hide]

Description: An older man who is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, he is not a threatening figure. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is skeptical of what others tell him and is slow to trust.

History: He was born several months after his father was called into army service. His childhood dream was to be a Blacksmith, but he was a colossal failure. He has achieved small success as a Beggar.

Motivation: To protect his home; and he wants to meet his childhood hero

Flaws: Shy. Bonds: Guardian, Military, Job, Adventurer. Occupation: Beggar

Voice: High pitched, excited

Attributes [hide]

Lance Kent, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)10 (+0) 13 (+1)13 (+1)
Skills Athletics +1, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2000 sp.


Social Check DCs


Henry Ainsworth, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His moppish silver hair is in a traditional bowl cut. His face is scarred and worn.

Personality: Stoic and calm, he prefers to meditate than take action. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Disciplined. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Cartwright

Voice: Squeaky

Attributes [hide]

Henry Ainsworth, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)7 (-2) 9 (-1)17 (+3) 13 (+1)13 (+1)
Skills History +5, Intimidation +3
Senses Passive Perception 11
Languages Common, Ignan, Celestial, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2

Possessions: 300 gp.


Social Check DCs


Charles Heiser, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. He wears his black hair up in a very large beehive style do. His eyes, though not visible through his cowl, are blue.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a small toy that he constantly fidgets with.

History: He was born in the west, but his parents moved at a very young age to the south. Through the years after Charles was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Charles's mother didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Flaws: Ugly, Antagonistic, Addict. Bonds: Poor, Immigrant. Occupation: Detective

Voice: Shortens vowels

Attributes [hide]

Charles Heiser, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)5 (-3) 15 (+2)15 (+2)
Skills Deception +4, Investigation -1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Odo Cason, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting grey shirt and pants. He carries with him a set of shields, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His hair, while still mostly auburn, has prominent grey streaks. His green eyes dart from person to person.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Energy wise he seems alert and responsive.

History: Odo hails from a village terrorized by illithids. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Glassblower. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Sabotage a competitor; and he wants revenge against illithids

Ideals: Fighting, Impeccable, Professionalism. Bonds: Enemies, Job. Occupation: Glassblower

Voice: Strong lisp

Attributes [hide]

Odo Cason, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)15 (+2) 14 (+2)10 (+0)
Skills Athletics +3, Deception +2
Senses Passive Perception 12
Languages Common, Druidic, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2600 sp.


Social Check DCs

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