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NPC Generator

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Advanced [show]


Shane Vance, Male Human [Permalink]

Personal [hide]

Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a quarterstaff, but if one is not available he will default to his ceremonial dagger. He carries with him a set of ceremonial daggers, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His brown hair is styled in orderly dreadlocks. His eyes are likewise blue.

Personality: He will rave to anyone who will listen. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: When he was but 5 years old his parents immigrated from the west. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He is untrained/undisciplined, which makes him dangerous.

Motivation: Many brigands want him driven away; and he is greedy

Ideals: Fighting, Justice. Flaws: Insane. Bonds: Immigrant. Occupation: Assassin

Voice: Puts emphasis on the wrong words

Attributes [hide]

Shane Vance, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)10 (+0) 13 (+1)17 (+3)
Skills Performance +5, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3000 sp. Rock crystal (70 gp). Onyx (70 gp).


Social Check DCs


Nicholas Law, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he prefers to wear green clothing when he does not wear armor, and is pretty ugly. His white hair and beard is wavy and long. His face is scarred and worn.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He also is a firm believer in the manly ideal.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nicholas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Military, Religious. Occupation: Performer

Voice: Creaky witch voice

Attributes [hide]

Nicholas Law, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)15 (+2) 8 (-1)11 (+0)
Skills Insight +1, Performance +2
Senses Passive Perception 9
Languages Common, Druidic, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Charles Harrington, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears very tight pants and wife beaters, though occasionally he sports a grey coat. He has no hair. His eyes are hazel and beady.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He also hits on women, regardless of circumstances.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has gone from town to town working and never settling down anywhere, but has fallen for a local Slave Trader. He hasn't told them the truth, but wants to settle down with them.

Motivation: His religion dominates his actions.

Flaws: Ugly, Antagonistic, Racist. Bonds: Has a crush, Religious. Occupation: Mason

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Charles Harrington, Male Human Fighter 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 15 (+2)9 (-1) 7 (-2)10 (+0)
Skills Insight +0, Investigation +1
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Geoffrey Kitchur, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears tight fighting clothing, which leaves very little to the imagination. His chestnut hair is lengthy. His half smiles and blue eyes are beguiling and draw you in.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Geoffrey is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born in a small village he learned the ways of the warrior from his father. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Geoffrey grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Geoffrey. He used his abilities to trick people and travel the world for free.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and regain custody of his son

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Family, Criminal record. Occupation: Banker

Voice: Smooth and feminine

Attributes [hide]

Geoffrey Kitchur, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)11 (+0) 18 (+4)17 (+3)
Skills History +2
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2400 sp.


Social Check DCs


Miles Hartford, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He is wearing the road beaten gear of a warrior. His long red hair is drawn into a two foot long braid. His face is scarred and worn.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: The child of a Jeweler, who enjoyed hunting, Miles was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Miles took refuge in the ruined castle and found the beat up nunchaku and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: Nothing but the best is good enough for him; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Immigrant, Nature. Occupation: Apothecary

Voice: Soft and mumbly

Attributes [hide]

Miles Hartford, Male Human Fighter 4
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)14 (+2) 12 (+1)14 (+2)
Skills Arcana +4, Insight +3
Senses Passive Perception 11
Languages Common, Terran, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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