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NPC Generator

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Advanced [show]


Randal Barclay, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He likes to wear yellow tank tops with white pants. He keeps his long chestnut hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Cocky and sure of himself, he believes he is the best Body Guard born in the past three hundred years. He is frequently practicing swordplay.

History: He was born in the south. A few years later when the west was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: Balancing his hectic life and new Body Guard responsibilities is difficult; and he is unsatisfied with his job

Flaws: Ugly, Insane. Bonds: Job, Military, Immigrant. Occupation: Body Guard

Voice: Hard of hearing, loud

Attributes [hide]

Randal Barclay, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)8 (-1) 9 (-1)13 (+1)
Skills Animal Handling +1, Arcana +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 6000 cp.


Social Check DCs


Adelard Warwick, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a green coat over a blue low-cut shirt, and a deerstalker hat upon his head. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not trust anyone and sleeps with one eye open.

History: He was raised by priests from a young age. A freak accident while working with his Scribe mother left him crippled. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Flaws: Disease, Insomniac. Bonds: Attractive, Religious, Mentor. Occupation: Cartwright

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Adelard Warwick, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 10 (+0)10 (+0) 16 (+3)5 (-3)
Skills Deception -1, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Red-brown spinel (90 gp).


Social Check DCs


Justin Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears a brown vest and prefers blue and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his chestnut hair in a flapper bob. His hazel eyes lackadaisically let the world flow into them.

Personality: He never swears and excessively uses polite adverbs when speaking. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised in a mountains tribe. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He now owns his own business.

Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult; and to be a navigator again

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Job, Nature. Occupation: Jeweler

Voice: Scandinavian accent

Attributes [hide]

Justin Gentry, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 8 (-1)13 (+1) 12 (+1)17 (+3)
Skills Arcana +3, Athletics +1
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 2 Smokesticks. 3 Tanglefoot bags.


Social Check DCs


Robert Cornish, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a faded coat and loose pants complete with deerstalker hat. His clothes are grease stained in places. His long brown hair reaches down to his waist. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He acts crazy and hedonistic. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Robert was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved; and he is a bit of a kleptomaniac

Ideals: Optimist. Flaws: Hedonist. Bonds: Poor, Immigrant, Attractive. Occupation: Layabout

Voice: Breathy voice

Attributes [hide]

Robert Cornish, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)10 (+0) 8 (-1)14 (+2)
Skills Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Aldous Hayhurst, Male Human [Permalink]

Personal [hide]

Description: This man wears a green shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. He has a penchant for wearing a ring with an oversized opal on his right hand. He wears his white hair up. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has built up a small fortune and can afford his own way.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has money and likes to spend it

Ideals: Gifted. Flaws: Insomniac, Forgetful. Bonds: Rich, Criminal record. Occupation: Priest

Voice: Uses lots of figures of speech

Attributes [hide]

Aldous Hayhurst, Male Human Fighter 5
Medium (5'2") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)10 (+0) 16 (+3)14 (+2)
Skills Investigation +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 1000 sp.


Social Check DCs

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