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NPC Generator

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Advanced [show]


Diggory Wallace, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is blonde and curly. This hazel eyed westerner is not easily forgotten.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a bit of a xeno-phobe, disliking non-Humans.

History: Diggory lived on a farm with his father, near the main road leading to a nearby town. In his 14th year, his parents were killed by a dire rats raid, leaving Diggory alone in the world. After a stint in an orphanage, he was adopted. He has since lost track of the people in his past.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Opinionated. Flaws: Racist. Bonds: Family, Enemies, Adventurer. Occupation: Detective

Voice: Nasally tone

Attributes [hide]

Diggory Wallace, Male Human Fighter 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 8 (-1)17 (+3) 18 (+4)13 (+1)
Skills Deception +3, Investigation +5
Senses Passive Perception 14
Languages Common, Infernal, Gnoll, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 500 gp. Star ruby (600 gp). Peridot (80 gp). Jade (110 gp). Amber (110 gp). 1 Minor magic item.


Social Check DCs


Norman Barclay, Male Human [Permalink]

Personal [hide]

Description: This man dresses in pastel turtlenecks beneath a black coat with pastel slacks. He is muscular with a powerful set of arms. His deerstalker hat is riddled with cuts and holes. His hazel eyes peer out from beneath his deerstalker pastel hat.

Personality: Prone to second guessing himself, he comes off as nervous. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has money and likes to spend it; and wants to have a good time and be beloved

Ideals: Gifted. Flaws: Ugly, Shy, Disease. Bonds: Rich. Occupation: Layabout

Voice: Aggressive tone

Attributes [hide]

Norman Barclay, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)9 (-1) 12 (+1)8 (-1)
Skills Animal Handling +3, Intimidation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1900 sp. Blue quartz (5 gp). Banded agate (5 gp). Tiger eye turquoise (5 gp). 1 Everburning torch. 3 Alchemist’s fire. 1 Thunderstones.


Social Check DCs


John Barney, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a black collared shirt and tan pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. His blonde hair is cut short. He wears large thick round spectacles.

Personality: He is witty, but his monotone delivery comes off as unnerving John is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He moves from town to town, unable to find a place to settle.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Joker. Bonds: Family, Religious, Immigrant. Occupation: Bather

Voice: Soothing and warm

Attributes [hide]

John Barney, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)9 (-1) 7 (-2)16 (+3)
Skills Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Tim Acton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'7" and prefers to wear grey pants and tee shirts. His left leg appears badly burned and disfigured. His long red hair is drawn into a two foot long braid. His hazel eyes are passionate and lively.

Personality: Tim is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Extrovert, Justice. Flaws: Disease. Bonds: Rich. Occupation: Miller

Voice: Thin and wheezing

Attributes [hide]

Tim Acton, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)16 (+3) 10 (+0)12 (+1)
Skills Animal Handling +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Sylvan, Elven, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Randal Heiser, Male Human [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear black pants and tee shirts. He has styled his silver hair well, parting it to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Randal is depressed about a lot of things. He tends to be a nihilist. Around other people he will do his best to conceal his emotions and appear jolly.

History: Randal was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He loathes his own lifestyle; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Depressed, Shy. Bonds: Poor, Nature. Occupation: Doctor

Voice: Speaks with a cold

Attributes [hide]

Randal Heiser, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)10 (+0) 13 (+1)12 (+1)
Skills Arcana +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 3 Antitoxin. 3 Antitoxin.


Social Check DCs

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