Diggory Winthrop, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized black coat. He is portly but not overly obese. His hair is always cut to a buzz. His eyes are a pleasant green.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: From birth he was tutored by a cruel and relentless mentor. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Flaws: Sensitive, Antagonistic. Bonds: Mentor, Poor. Occupation: Layabout
Voice: Dark and ominous
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Gerard Skelton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears silk and lounges about seductively. His moppish chestnut hair is in a traditional bowl cut. His fierce hazel eyes like to dwell on things.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Gifted from a young age, Gerard studied abroad. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted arcane powers by his dying sister.
Motivation: Wants to work out more often; and he is currently in port desperately looking for someone to get him out
Ideals: Athletic, Joker, Gifted. Flaws: Secretive. Bonds: Attractive. Occupation: Barrister
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 12 (+1) | 10 (+0) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
Percival Marley, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and his gloved hand is found clutching a sword. He has wavy auburn hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He speaks before he thinks and is too direct. Percival is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Percival was born with his father's beautiful face. His father was a soldier and died while he was still young. Percival was left his father's suit of armor and trained in its use and care. He became a Doctor soon after.
Motivation: Sabotage a competitor.
Flaws: Impulsive. Bonds: Attractive, Family, Military, Job. Occupation: Doctor
Voice: Irish accent
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 100 gp.
Dustin Oakes, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a custom-built plate barding that's adorned with black lining and desert motifs. His long chestnut hair is drawn into a two foot long braid. He wears a mask on his face.
Personality: This man loves singing and to teach people singing more than just about anything. He takes great joy in being the best Weaver in town.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He's also a talented Gardener, but doesn't like to broadcast it.
Motivation: Many dire rats want him driven away.
Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Weaver
Voice: Shortens vowels
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 9 (-1) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 400 gp.
Raymond Allerton, Male Human [Permalink]
Personal [hide]
Description: He likes to wear tan tank tops with white pants. He carries with him a set of hammers, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He has shaved his head bald. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He also has developed a complete distrust of the Fletcher profession.
History: He was born several months after his mother was called into army service. He made a point of taking high paying jobs and getting most of it up front. He now owns his own business.
Motivation: Expand his business; and balancing his hectic life and new herbalist responsibilities is difficult
Ideals: Fighting. Bonds: Attractive, Job, Military, Adventurer. Occupation: Herbalist
Voice: Slow speaker
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Abyssal, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 400 gp. Black opal (500 gp). Onyx (40 gp). Tiger eye turquoise (9 gp). Golden yellow topaz (700 gp).
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Their contribution stands as a beacon of hope for all adventurers!