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NPC Generator

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Advanced [show]


Diggory Wordsworth, Male Human [Permalink]

Personal [hide]

Description: 5'2" and muscular, this eastern man wears silk and lounges about seductively. He sports a flattop hair cut. His blue eyes are passionate and lively.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Diggory was born with his mother's beautiful face. Through the years after Diggory was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Diggory's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Diggory and his spouse have recently divorced.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Emotional, Antagonistic. Bonds: Attractive, Poor. Occupation: Butcher

Voice: Spits and sputters

Attributes [hide]

Diggory Wordsworth, Male Human Fighter 4
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 13 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 7 (-2)14 (+2) 10 (+0)7 (-2)
Skills Persuasion +0, Survival +2
Senses Passive Perception 10
Languages Common, Auran, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Bernard Everleigh, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He dresses like a well dressed Shoemaker does. His chestnut hair is unkempt and raggedy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a ruthless business man, a trait he acquired from his father.

History: Born to a Tailor, his father struggled to pay the bills. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Balancing his hectic life and new Shoemaker responsibilities is difficult.

Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Job, Poor. Occupation: Shoemaker

Voice: Irish accent

Attributes [hide]

Bernard Everleigh, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)14 (+2) 8 (-1)12 (+1)
Skills Persuasion +3, Survival +1
Senses Passive Perception 9
Languages Common, Sylvan, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Obsidian (13 gp).


Social Check DCs


Heward Gresham, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is generally shirtless and showing off his tattooed chest. He keeps his long black hair kept up in a rat tail. He has gleaming, smiling brown eyes.

Personality: Overbrimming with self-confidence, Heward isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He takes great joy in being the best Architect in town.

History: He was born several months after his mother was called into army service. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He tends to his Architect job now, and dutifully fulfills any obligations he has.

Motivation: He wants nothing more than to rejoin the army; and obtaining odd cultural human artifacts is his passion

Ideals: Impeccable. Bonds: Job, Military, Adventurer. Occupation: Architect

Voice: Draws out vowels

Attributes [hide]

Heward Gresham, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)10 (+0) 12 (+1)10 (+0)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Large well-done wool tapestry (100 gp).


Social Check DCs


Dean Lincoln, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a grey poncho over his likewise colored trousers and shirt. His silver hair is singed and shortened. His face is scarred and worn.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not believe in violence as a means to an end. He is a dedicated Blacksmith but believes his peers are too gung-ho.

History: Dean hails from a village terrorized by goblins. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He struck the Blacksmith job and began his own company from there.

Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult; and he wants revenge against goblins

Ideals: Pacifist. Flaws: Ugly. Bonds: Job, Enemies, Debt. Occupation: Blacksmith

Voice: Raspy

Attributes [hide]

Dean Lincoln, Male Human Fighter 4
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)9 (-1) 14 (+2)7 (-2)
Skills Animal Handling +4, History +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Aldous Fidget, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an entirely tan suit with black socks and a vest with buckled shoes. He has moderate length auburn hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a Mayor, his mother struggled to pay the bills. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. By chance he met his brother recently and the two have been together since.

Motivation: Doesn't want to be a Marshal and was forced into it by his family; and to unite with his brother

Flaws: Insane. Bonds: Family, Adventurer, Poor. Occupation: Marshal

Voice: Uses lots of figures of speech

Attributes [hide]

Aldous Fidget, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)13 (+1) 13 (+1)13 (+1)
Skills History +3, Stealth +5
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Blue quartz (10 gp). 2 Thunderstones. 4 Acid flasks.


Social Check DCs

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