Gunter Ramsay, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears a deerstalker hat to cover his moderate length auburn hair. His skin is flawless and his amber eyes scan people very quickly.
Personality: He is calm most of the time but flees social interaction. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Gunter lived on a farm with his father, near the main road leading to a nearby town. His childhood dream was to be a Assassin, but he was a colossal failure. He inherited the family business which he has now maintained for 11 years.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and balancing his hectic life and new crown-heir responsibilities is difficult
Flaws: Shy, Impulsive. Bonds: Attractive, Family, Job, Criminal record. Occupation: Crown-heir
Voice: Thin and wheezing
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2700 sp.
Theobald Quinton, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has no hair. His eyes are blue and he is always smoking a pipe.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is lazy and tries to find solutions quickly.
History: He was raised in a forest tribe. There was a wharf not far from home where he often wandered off to fish. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Fighting, Athletic. Flaws: Ugly, Lazy. Bonds: Adventurer, Nature. Occupation: Sellsword
Voice: Jamaican accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal, Infernal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +4
Possessions: 300 gp.
Ralf Bradshaw, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scimitar, but if one is not available he will default to his halberd. His hair, while still mostly white, has prominent grey streaks. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Ralf was born with his father's beautiful face. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ralf fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Athletic, Fighting. Bonds: Attractive, Religious. Occupation: Painter
Voice: Strong lisp
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 6 (-2) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Blue quartz (9 gp). Red-brown spinel (150 gp).
Gomory Dryden, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has dyed his greying golden hair a little too much giving a sharp golden color. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born a particularly ugly child, much to the horror of his parents. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Regain custody of his daughter; and money/treasure
Ideals: Justice, Extrovert. Flaws: Ugly. Bonds: Rich, Adventurer, Family. Occupation: Shepherd
Voice: Spanish accent
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 12 (+1) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Aquan, Draconic
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 300 gp.
Anselm Clifford, Male Human [Permalink]
Personal [hide]
Description: This man wears skinny pants and wears a black and blue robe with the hood down. He is muscular with a powerful set of arms. His red hair and beard is wavy and long. He has amber eyes and a black hat with a blue feather.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: His father raised him in a mountain cabin. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To protect his home; and further expansion of business
Bonds: Job, Rich, Nature, Adventurer, Guardian. Occupation: Dyer
Voice: Slurs words
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 8 (-1) | 15 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Terran, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
Possessions: 11000 cp. Amber (100 gp).
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