Gunter Enfield, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears dark leathers with embroidery. He keeps his long black hair kept up in a rat tail. He has a dull look in his hazel eyes.
Personality: He loves telling others what to do and how they should feel about things. Animals are drawn to him, and he is able to talk to them.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His arcane abilities were realized during a raid on his village. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it.
Ideals: Opinionated, Gifted. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Glassblower
Voice: Soft and melodious
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 15 (+2) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.
Balimaar Kirby, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a custom-built plate barding that's adorned with grey lining and desert motifs, he is not a threatening figure. His hair is short and brown. He wears a mask on his face.
Personality: He does not believe in betrayal or weakness as things to be tolerated. Balimaar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born in a small desert village. He worked as a nervous Marshal and found it very stressful. He ran away from his former home and has been making his living as a Marshal for the past few years.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and further expansion of business
Ideals: Justice. Flaws: Hedonist. Bonds: Nature, Job, Debt. Occupation: Marshal
Voice: Indian accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 8 (-1) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +1
Possessions: 2700 sp.
Jocelyn Gracey, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His hair is long and auburn with streaks of white, and is pulled back with small black clips. His beard is white, braided, and well cared for. His eyes are amber and beady.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is frequently practicing swordplay.
History: He is the product a well kept family trust fund and as such has never really known need. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has built up a small fortune and can afford his own way.
Motivation: He wants nothing more than to rejoin the army; and wants to raise his children well
Flaws: Ugly, Sensitive. Bonds: Military, Rich, Family. Occupation: Carpenter
Voice: Timid voice
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 21 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 8 (-1) | 11 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 2000 sp.
Theobald Livingstone, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing yellow shirts, loose pants, and blazers most of the time. He keeps his white hair in a pixie cut. His face is covered beneath a completely black helmet.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born in the south. A few years later when the north was not economically sound they moved to his current location. Due to his spouse's obsession with being a Navigator they were divorced and he won custody of their daughter. He worked as a Sellsword, and he later adopted a second daughter.
Motivation: Regain custody of his daughter; and marry his sister to traveling adventurers
Bonds: Attractive, Guardian, Family, Immigrant. Occupation: Sellsword
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 14 (+2) | 6 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: 10 pp. Pink pearl (80 gp).
Norman Copeland, Male Human [Permalink]
Personal [hide]
Description: This malnourished man sports violet clothing, slightly heavier than average wear. He has no hair. His eyes are amber.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born in the north. He worked as a nervous Mason and found it very stressful. He tends to his Mason job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Mason responsibilities is difficult.
Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Immigrant. Occupation: Mason
Voice: Voice breaks
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 8 (-1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1200 sp. 1 Masterwork Common Melee.
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