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NPC Generator

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Advanced [show]


Diggory Enfield, Male Human [Permalink]

Personal [hide]

Description: 5'8" and muscular, this western man wears tattered old clothes. His hair is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was raised in a white middle class family as the only child. A gifted student he started as a Mercenary, but he got bored and became a Engraver. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He would like to get married and retire.

Ideals: Athletic. Flaws: Ugly, Mundane. Bonds: Job, Has a crush. Occupation: Engraver

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Diggory Enfield, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)13 (+1) 12 (+1)9 (-1)
Skills History +3, Performance +1
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Anselm Blythe, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has styled his auburn hair well, parting it to the right. His gray eyes are slightly larger than normal.

Personality: Anselm is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He also has developed a complete distrust of the Locksmith profession.

History: Anselm was raised in a hard working conservative environment. He dropped out of school before completing his studies. He now spends his time doing works of charity.

Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult.

Ideals: Extrovert, Logical, Philantrophist. Bonds: Rich, Job. Occupation: Cartwright

Voice: Scandinavian accent

Attributes [hide]

Anselm Blythe, Male Human Fighter 4
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 5 (-3)12 (+1) 12 (+1)17 (+3)
Skills Insight +3, Religion +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 39000 sp.


Social Check DCs


Roger Shipley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and a wedding ring on his right hand. His hair is red, silky, and of moderate length. His amber unseeing eyes seem to look past you.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Roger grew up listening to his mother's many stories. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Flaws: Disease, Shy. Bonds: Adventurer, In love, Attractive. Occupation: Stableman

Voice: Whispers

Attributes [hide]

Roger Shipley, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 16 (+3)9 (-1) 13 (+1)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp. 3 Alchemist’s fire.


Social Check DCs


Clerebold Hackney, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears professional attire. His brown hair has been sun bleached extensively. His eyes are likewise violet.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. He hasn't been sleeping well lately.

Motivation: To protect his home; and money/treasure

Ideals: Philantrophist, Gifted. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Miller

Voice: Slow speaker

Attributes [hide]

Clerebold Hackney, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)6 (-2) 14 (+2)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1600 sp. 1 Disguise kit. 1 Masterwork manacles.


Social Check DCs


Bertram Upton, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears an entirely blue suit with grey socks and a vest with buckled shoes. His whole body is exceptionally muscular. He keeps his silver hair in a flapper bob. His eyes are a pleasant hazel.

Personality: Bertram speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is able to fit into much smaller and tighter spaces than normal.

History: He was born into a rich family. He went to a religious school and was inspired by the priests there in charitable deeds. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Nothing but the best is good enough for him; and money/treasure

Ideals: Impeccable, Gifted. Bonds: Immigrant, Rich, Religious. Occupation: Shipwright

Voice: Low and grunting

Attributes [hide]

Bertram Upton, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)12 (+1) 9 (-1)7 (-2)
Skills Arcana +3, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Silk rope. 1 Silver holy symbol.


Social Check DCs

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