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Anthony Northcott, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and is pretty ugly. He has shaved his head bald. His blue eyes lackadaisically let the world flow into them.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also is a firm believer in the manly ideal.

History: The child of a Servant, who enjoyed hunting, Anthony was taken on many hunting expeditions. Anthony liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has set out to sabotage the competition.

Motivation: His relatives are trying to arrange a marriage; and he's repulsed by the pc

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Nature, Job, Family. Occupation: Shoemaker

Voice: Pronounces difficult words wrong

Attributes [hide]

Anthony Northcott, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)17 (+3) 12 (+1)13 (+1)
Skills Intimidation +3, Religion +5
Senses Passive Perception 11
Languages Common, Giant, Gnome, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


John Denholm, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light green in addition to tight pants. He carries a battered falchion and tarnished bastard sword as well. He has done his best to style his silver hair to look like a famous performer. His gray eyes lackadaisically let the world flow into them.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in a small village he learned the ways of the warrior from his father. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He got away from his former life and has fallen to alcoholism.

Motivation: He is content; and to find somewhere to settle down

Ideals: Fighting, Extrovert. Flaws: Secretive, Fearful, Addict, Mundane. Occupation: Layabout

Voice: Spits words with contempt

Attributes [hide]

John Denholm, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 8 (-1)13 (+1) 4 (-3)10 (+0)
Skills Animal Handling -1, Perception -1
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp. Emerald (600 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Wymar Peyton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He wears a custom-built plate barding that's adorned with white lining and desert motifs. His head has been shaved. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He pushes his goals aggressively. He is also a coward if confronted.

History: Wymar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He has chosen to use the inheritance that was left to him frivolously. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels threatened by others; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Passionate, Fighting. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Mortician

Voice: American accent

Attributes [hide]

Wymar Peyton, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)4 (-3) 15 (+2)11 (+0) 14 (+2)9 (-1)
Skills Intimidation +1, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d10+3, Ranged -1 / 1d10-3, Grapple +3

Possessions: 12000 sp. Moonstone (20 gp). 1 Breastplate. 1 Masterwork Light wooden shield. 1 Half-Plate.


Social Check DCs


Chad Van Es, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He is physically well-built. His hair is blonde, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.

Personality: Eccentric and domineering, Chad will drive conversation. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Chad grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Chad. He used his abilities to trick people and travel the world for free.

Motivation: He is compelled to act according to his religious beliefs; and he has decided he is irredeemable

Ideals: Extrovert, Justice. Bonds: Attractive, Criminal record, Religious. Occupation: Masseuse

Voice: Dark and ominous

Attributes [hide]

Chad Van Es, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)13 (+1) 9 (-1)12 (+1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Heward Shirley, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a minor phobia of water and hates getting wet.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is wracked by social anxiety; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Depressed, Fearful. Bonds: Poor. Occupation: Architect

Voice: Hollow voice

Attributes [hide]

Heward Shirley, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)12 (+1) 7 (-2)10 (+0)
Skills Investigation +3, Stealth +4
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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