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NPC Generator

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Advanced [show]


Charles Langston, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He very much looks the part of a Bowyer. His black hair and beard is wavy and long. His brown unseeing eyes seem to look past you.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His parents moved while he was still in utero so he is the first generation to be born here. Cursed with vampirism at a very young age, Charles has worked very hard to control his curse. He's also a talented Farmer, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Bowyer responsibilities is difficult.

Ideals: Impeccable. Flaws: Disease, Fearful. Bonds: Job, Immigrant. Occupation: Bowyer

Voice: Can't modulate volume

Attributes [hide]

Charles Langston, Male Human Fighter 4
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 11 (+0)17 (+3) 11 (+0)10 (+0)
Skills Animal Handling +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Sylvan, Halfling, Goblin
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4

Possessions: 300 gp. Large well-done wool tapestry (200 gp). Sapphire pendant on gold chain (1200 gp). Sapphire pendant on gold chain (1200 gp). 1 Minor magic item.


Social Check DCs


Arnold Hayes, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is wearing a long, tan, dusty cloak. He is bald on top and has large golden tufts of hair around his ears. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He has always had a great fascination with Human culture. He would rather hide behind his crafts than deal with other people.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He moved from fad to fad and when he turned 15 he discovered writing. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and he feels the way he acts is they only way to get by in the world

Ideals: Artistic, Logical. Flaws: Ugly, Racist, Shy. Bonds: Slave. Occupation: Performer

Voice: Low rumbling, strings words together

Attributes [hide]

Arnold Hayes, Male Human Fighter 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)15 (+2) 7 (-2)12 (+1)
Skills Arcana +4, Sleight of Hand +2
Senses Passive Perception 8
Languages Common, Abyssal, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Gunter Walcott, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a pastel costume with the symbols of luck on his torso. He has wavy auburn hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Gunter was born the youngest of three triplets. Gunter was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gunter decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He's repulsed by the PC; and revenge

Flaws: Impulsive, Antagonistic. Bonds: Enemies, Family, Criminal record. Occupation: Bricklayer

Voice: High pitched, excited

Attributes [hide]

Gunter Walcott, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)15 (+2) 14 (+2)12 (+1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 12
Languages Common, Infernal, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Godfrey Hornsby, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears just a violet suit. He wears a top hat to hide his balding. He has several tiny topaz earrings on each ear.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Animals are drawn to him, and he is able to talk to them.

History: He comes from a rich northern family. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage

Ideals: Athletic, Gifted. Bonds: Rich, Guardian, Family. Occupation: Masseuse

Voice: German accent

Attributes [hide]

Godfrey Hornsby, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)4 (-3) 9 (-1)10 (+0) 15 (+2)13 (+1)
Skills Nature +2, Sleight of Hand -1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0

Possessions: 2300 sp. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Gerald Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He carries with him a set of lances, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He is bald on top and has large red tufts of hair around his ears. His blue eyes are passionate and lively.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born in the east to a Shepherd, Gerald learned a great deal about his father's area of expertise. He worked as a nervous Shepherd and found it very stressful. He has achieved small success as a Shepherd.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his absent father

Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Poor, Family, Job. Occupation: Shepherd

Voice: Spanish accent

Attributes [hide]

Gerald Tewksbury, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)10 (+0) 12 (+1)11 (+0)
Skills Animal Handling +3, Deception +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Everburning torch. 1 Antitoxin.


Social Check DCs

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