Bertram Ryland, Male Human [Permalink]
Personal [hide]
Description: He wears a simple grey robe with brown stripes complete with hood. He carries a battered dagger and tarnished club as well. His black hair is heavily combed to the right. He wears an eyepatch.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is terrified, and will act out of fear; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Optimist, Philantrophist. Flaws: Ugly. Bonds: Poor. Occupation: Soapmaker
Voice: Soft and mumbly
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 8 (-1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Manfred Kitchur, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He usually wears his yellow robe and has his shortbow always slung over his shoulder. His whole body is exceptionally muscular. He has dyed his greying red hair a little too much giving a sharp red color. His gray unseeing eyes seem to look past you.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born in the east to a Unemployed, Manfred learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He moves from town to town, unable to find a place to settle.
Motivation: Further expansion of business; and balancing his hectic life and new unemployed responsibilities is difficult
Ideals: Professionalism. Flaws: Disease. Bonds: Immigrant, Attractive, Job. Occupation: Unemployed
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Auran, Druidic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Fire opal (900 gp). Golden pearl (100 gp). Malachite (9 gp).
Aldous Harrington, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears baggy black pantaloons and a green scarf. His hair is silver and very short. He is baby faced.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He does not trust anyone and sleeps with one eye open.
History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He has a rivalry with the Church that dominates his actions; and to share knowledge with the world
Ideals: Disciplined, Logical. Flaws: Insomniac. Bonds: Nature, Religious. Occupation: Farmer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2000 sp.
Hunter Clare, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a blue poncho over his likewise colored trousers and shirt. He has relatively light skin and is very physically imposing due to his abundance of muscles. His top hat is riddled with cuts and holes. He has a dull look in his violet eyes.
Personality: He hates Humans with a passion. As such he is filled with self loathing. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born to a criminal king-pin and mafia family He has had some formal poetry training, and achieved minor success. Recently he has begun working with bootleggers and crooks.
Motivation: A strong sense of loyalty to Human people; and a rival would like him out of the picture
Ideals: Artistic. Flaws: Ugly, Racist, Shy. Bonds: Criminal record. Occupation: Mason
Voice: Indian accent
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 13 (+1) | 15 (+2) | 19 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Sylvan, Aquan
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
Possessions: 800 gp.
Dustin Tickle, Male Human [Permalink]
Personal [hide]
Description: He sports violet clothing, slightly heavier than average wear. His attire stands in sharp contrast to his bastard sword, which is beautifully polished and possesses an ornate carving of a card on it. His silver hair is long and unkept. His thin eyebrows rest above his beady blue eyes.
Personality: Calm and collected, he is a well trained Engraver. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born to a pair of adventurers, Dustin grew up listening to his father's many stories. He has chosen to use the inheritance that was left to him frivolously. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is greedy.
Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Adventurer, Rich. Occupation: Engraver
Voice: Excited and jittery
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 14 (+2) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 7000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
