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NPC Generator

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Advanced [show]


Don Churchill, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his crossbow. His black hair, when down, is lengthy. His eyes are a pleasant gray.

Personality: A deeply religious man he believes everything happens for a reason. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born blind and as such lacked many opportunities for work. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Flaws: Ugly, Disease. Bonds: Religious, Military. Occupation: Ploughman

Voice: Cold and demanding tone

Attributes [hide]

Don Churchill, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)15 (+2) 11 (+0)15 (+2)
Skills Animal Handling +2, History +4
Senses Passive Perception 10
Languages Common, Undercommon, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 700 sp. Zircon (20 gp).


Social Check DCs


Trey Bradford, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft violet waves gently in the breeze, and a wedding ring on his left hand. His black hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are violet.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is an amazing painter.

History: He is the product a well kept family trust fund and as such has never really known need. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. Being a Animal Trainer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help

Ideals: Disciplined, Gifted. Bonds: Rich, In love, Criminal record. Occupation: Animal Trainer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Trey Bradford, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 11 (+0)16 (+3) 9 (-1)15 (+2)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common, Abyssal, Infernal, Terran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 7000 cp.


Social Check DCs


Miles Heiser, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright black suits and hats. He has a slight overbite and is overall scrawny. He has a very tight haircut. His fair skin shows little sign of his aristocratic breeding.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. When he's not drinking or sleeping the drinks off, he's doing music.

History: He served in the navy to pay for his family's outstanding loans. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Impeccable, Artistic. Bonds: Attractive, Military, Immigrant. Occupation: Banker

Voice: German accent

Attributes [hide]

Miles Heiser, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 10 (+0)15 (+2) 14 (+2)16 (+3)
Skills Medicine +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Ignan, Druidic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Diggory Whitby, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears rags and sports a simple walking cane. His silver hair, when down, is lengthy. He has a dull look in his hazel eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born at the edge of vast desert. His homeland was ravaged by war and he spent much of his life rebuilding it. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Athletic, Joker, Fighting. Flaws: PTSD. Bonds: Poor, Nature. Occupation: Miller

Voice: Jittery and nervous

Attributes [hide]

Diggory Whitby, Male Human Fighter 4
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 14 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 6 (-2)17 (+3) 12 (+1)17 (+3)
Skills Medicine +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Aquan, Giant, Infernal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 8000 sp. Gold and topaz bottle stopper cork (1000 gp). 1 Minor magic item.


Social Check DCs


Theobald Graeme, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears a deerstalker hat to cover his moderate length brown hair. His eyes, though not visible through his cowl, are brown.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is obsessed with finding treasure.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From there he went from mercenary job to mercenary job. He has worked as a Junk Dealer like his father before him.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new junk dealer responsibilities is difficult

Ideals: Entrepeneur, Athletic, Gifted. Bonds: Job, Adventurer. Occupation: Junk Dealer

Voice: Mumbles to self between sentences

Attributes [hide]

Theobald Graeme, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)13 (+1) 13 (+1)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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