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NPC Generator

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Advanced [show]


Ernest Beckwith, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is generally well dressed albeit a few years behind the times. He has a very tight haircut. His half smiles and green eyes are beguiling and draw you in.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ernest is combative with any and all who dare try his patience in the slightest.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Over the years he perfected his riding and shooting skills. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion

Ideals: Justice. Bonds: Attractive, Family, Religious, Nature. Occupation: Armorer

Voice: Pirate accent

Attributes [hide]

Ernest Beckwith, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)16 (+3) 12 (+1)9 (-1)
Skills Investigation +5, Performance +1
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Terran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2300 sp.


Social Check DCs


Anthony Ansley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is blonde and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: Anthony wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is lazy and tries to find solutions quickly.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Disciplined. Flaws: Lazy. Bonds: Attractive, Religious. Occupation: Carter

Voice: Soft and mumbly

Attributes [hide]

Anthony Ansley, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 8 (-1)12 (+1) 13 (+1)17 (+3)
Skills Animal Handling +3, History +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 3 Thunderstones. 1 Everburning torch. 3 Thunderstones.


Social Check DCs


Drogo Tickle, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears an entirely grey suit with black socks and a vest with buckled shoes. His hair is red and curly. His brown eyes lackadaisically let the world flow into them.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He uses divination through singing.

History: Gifted from a young age, Drogo studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fisher. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He loathes his own lifestyle; and expand his business

Ideals: Gifted. Flaws: Shy, Depressed. Bonds: Job, Rich. Occupation: Fisher

Voice: Hard of hearing, loud

Attributes [hide]

Drogo Tickle, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)8 (-1) 13 (+1)16 (+3)
Skills Medicine +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Manfred Shelley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a weathered and beat up set of banded mail beneath an oversized brown coat. He wears his golden hair up in a very large beehive style do. His hazel eyes peer out from beneath his wide-brimmed brown hat.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Manfred lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To unite with his brother; and his relatives are trying to arrange a marriage

Ideals: Persistence. Flaws: Sensitive. Bonds: Military, Family. Occupation: Scribe

Voice: Timid voice

Attributes [hide]

Manfred Shelley, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)12 (+1) 15 (+2)13 (+1)
Skills Animal Handling +4, Nature +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. 1 Disguise kit.


Social Check DCs


Theodoric Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is renowned for his bright black suits and hats. His silver hair is unkempt and raggedy. His amber eyes dart from person to person to random spaces in the air.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is obsessed with his god.

History: Sold as a small child to a brothel owner, Theodoric was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear.

Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Poor, Religious, Mentor. Occupation: Courier

Voice: Laughs frequently while speaking

Attributes [hide]

Theodoric Eastaughffe, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)7 (-2) 9 (-1)15 (+2)
Skills Athletics +2, Nature +0
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. Chrysoprase (50 gp). Red garnet (50 gp).


Social Check DCs

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