Wymar Holton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a fine chain shirt which he covers with tan colored cloaks and clothing. He keeps his blonde hair in a flapper bob. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: Overbrimming with self-confidence, Wymar isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. As long as the job gets done he does not care how it got done.
History: Born in the south to a Dyer, Wymar learned a great deal about his father's area of expertise. After coming to the age of reason, Wymar took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He then took over the family business and is one of the better Dyer for hire.
Motivation: He doesn't get along with people that don't share his tastes; and he has passion for adventuring and risk
Ideals: Impeccable, Professionalism, Gifted. Bonds: Job, Adventurer. Occupation: Dyer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: Tourmaline (60 gp). Hematite (6 gp). 1 Banded mail.
Alex Coombs, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'6" and wears a yellow vest and prefers tan and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His thin eyebrows rest above his beady gray eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He can't help but pocket interesting objects he comes across
History: Born in the south to a Carpenter, Alex learned a great deal about his father's area of expertise. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Carpenter responsibilities is difficult.
Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Job. Occupation: Carpenter
Voice: Scandinavian accent
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 17 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan, Elven, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1800 sp.
Roger Gyula, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a cross on it. He has a brown handlebar mustache and slicked back brown hair. He has a dull look in his green eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.
Motivation: He wants to meet his childhood hero; and regain custody of his daughter
Flaws: Depressed, Secretive. Bonds: Military, Adventurer, Family. Occupation: Barkeep
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
Simon Preston, Male Human [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His silver hair is still thick. His face is scarred and worn.
Personality: Calm and collected, he is a well trained Butcher. He also is a firm believer in the manly ideal.
History: He was born on a small isolated farm. Simon was born on a far northern plains where he grew up under the tutelage of his mother, an expert Butcher. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Sabotage a competitor; and to prove his worth to the world
Flaws: Ugly, Impulsive. Bonds: Job, Nature, Immigrant. Occupation: Butcher
Voice: Timid voice
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 48000 sp. 1 Minor magic item.
Guy Hamilton, Male Human [Permalink]
Personal [hide]
Description: He wears a red costume with the symbols of the four houses of cards on his torso. He is bristling with hidden weapons, mostly sais and swords. He wears his silver hair down. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. A true patriot, Guy would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Guy took refuge in the ruined castle and found the beat up sai and armor he uses now. Recently he has begun working with bootleggers and crooks.
Motivation: He has comitted a past crime that haunts him to this day.
Flaws: Insomniac, Antagonistic. Bonds: Criminal record, Military, Nature. Occupation: Slave Trader
Voice: Nasally tone
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Silver comb with moonstones (100 gp).
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