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NPC Generator

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Advanced [show]


Guy Barney, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. With a patchy auburn beard and wild auburn hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A deeply religious man he believes everything happens for a reason. He is a great chef.

History: He was raised in a white middle class family as the only child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Guy fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is content; and he seems to be bored by most things

Ideals: Fighting, Athletic, Gifted. Flaws: Mundane. Bonds: Attractive, Religious. Occupation: Layabout

Voice: Booming voice

Attributes [hide]

Guy Barney, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)14 (+2) 14 (+2)13 (+1)
Skills Animal Handling +4, History +4
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 600 sp.


Social Check DCs


Richard Hastings, Male Human [Permalink]

Personal [hide]

Description: This man sports blue clothing, slightly heavier than average wear. He has a penchant for wearing a ring with an oversized amber on his right hand. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. This violet eyed northerner is not easily forgotten.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fletcher arts, while his mother instructed him in etiquette, music and courtly manner. Richard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Richard and his spouse have recently divorced.

Motivation: To prove his worth to the world; and he has money and likes to spend it

Flaws: Impulsive, Antagonistic. Bonds: Rich, Enemies, Nature. Occupation: Fletcher

Voice: pre-pubescent

Attributes [hide]

Richard Hastings, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)13 (+1) 14 (+2)10 (+0)
Skills Animal Handling +4, Athletics +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Guy Kent, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He carries with him a set of warhammers on his belt, each one with a amber on the hilt. He is bald on top and has large golden tufts of hair around his ears. He is baby faced.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does not trust anyone and sleeps with one eye open.

History: Guy lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Farmer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. After a long history of fighting, Guy and his spouse have recently divorced.

Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage

Ideals: Fighting. Flaws: Ugly, Antagonistic, Insomniac. Bonds: Family. Occupation: Priest

Voice: Smoker's lung

Attributes [hide]

Guy Kent, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)6 (-2) 14 (+2)13 (+1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


William Jacobs, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His golden hair has been sun bleached extensively. His eyes are likewise gray. His teeth are white and perfect.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was always a brilliant, if unscrupulous mind. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Logical. Flaws: Insane. Bonds: Attractive, Adventurer, Religious. Occupation: Body Guard

Voice: Low and grunting

Attributes [hide]

William Jacobs, Male Human Fighter 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 15 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 4 (-3)9 (-1) 12 (+1)16 (+3)
Skills Investigation +2, Performance +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 2000 sp.


Social Check DCs


Peter Carlisle, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a white coat. He carries with him a set of pickaxes on his belt, each one with a amethyst on the hilt. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are hazel and beady.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is frequently practicing swordplay.

History: Born in the west to a Actor, Peter learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Military, Job. Occupation: Actor

Voice: Whispers

Attributes [hide]

Peter Carlisle, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)10 (+0) 12 (+1)13 (+1)
Skills Investigation +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1500 sp. 4 Alchemist’s fire. 4 Alchemist’s fire. 4 Alchemist’s fire.


Social Check DCs

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