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NPC Generator

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Advanced [show]


Kody Redfield, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a pastel costume with the symbols of death on his torso. His blonde hair is slicked back into a classic pompadour. His eyes are amber and catlike.

Personality: He dislikes all the random violence that takes place in the east. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Body Guard, but he got bored and became a Server. He ran away from his former home and has been making his living as a Server for the past few years.

Motivation: Balancing his hectic life and new Server responsibilities is difficult; and wants to open a new tavern

Ideals: Pacifist. Flaws: Ugly, Shy, Disease. Bonds: Job. Occupation: Server

Voice: Russian accent

Attributes [hide]

Kody Redfield, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)13 (+1) 14 (+2)15 (+2)
Skills Intimidation +4, Nature +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1400 sp. Eyepatch with mock eye of sapphire and moonstone (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).


Social Check DCs


Bertram Morley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his auburn hair up in a very large beehive style do. His face is scarred and worn.

Personality: Bertram is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Bertram grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Bertram. Recently he has begun working with bootleggers and crooks.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Ideals: Extrovert, Artistic. Flaws: Ugly, Impulsive. Bonds: Criminal record, Adventurer. Occupation: Locksmith

Voice: Rolls R's

Attributes [hide]

Bertram Morley, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 4 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 5 (-3)11 (+0) 9 (-1)16 (+3)
Skills Acrobatics +3, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2000 cp.


Social Check DCs


Robert Hartford, Male Human [Permalink]

Personal [hide]

Description: A 5'10" western man, he is wearing a long, green cloak. He sports a long white beard, and similarly colored long hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Flattery will make him almost putty in your hands.

History: He was born on a small isolated farm. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Brewer work with an outfit from a few towns over. Brewer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Brewer job and began his own company from there.

Motivation: Retire the richest man in the west; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Entrepeneur. Flaws: Selfish. Bonds: Attractive, Nature, Job. Occupation: Brewer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Robert Hartford, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 13 (+1)14 (+2) 12 (+1)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Goblin, Infernal
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. Violet garnet (900 gp). Rose (80 gp). Alexandrite (900 gp).


Social Check DCs


Gerald Wade, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a faded coat and loose pants complete with Stetson hat. He wears a Stetson hat to hide his balding. He is baby faced.

Personality: His tongue was cut out and he uses sign language. Gerald is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He comes from a rich northern family. His childhood dream was to be a Slave Trader, but he was a colossal failure. He has built up a small fortune and can afford his own way.

Motivation: Regain custody of his daughter.

Ideals: Athletic. Flaws: Disease. Bonds: Family, Rich, Job. Occupation: Beggar

Voice: Spits and sputters

Attributes [hide]

Gerald Wade, Male Human Fighter 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)14 (+2) 14 (+2)15 (+2)
Skills Deception +4, Insight +4
Senses Passive Perception 12
Languages Common, Orc, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp). A roughly beaten golden orb (170 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp).


Social Check DCs


Cory Shelby, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing the road beaten gear of a warrior. His tied-back hair is red. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Cory was born on a far western desert where he grew up under the tutelage of his father, an expert Shepherd. He moves from town to town, unable to find a place to settle.

Motivation: He feels the way he acts is they only way to get by in the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Impeccable. Flaws: Mundane. Bonds: Criminal record, Rich, Immigrant. Occupation: Shepherd

Voice: Mousy voice

Attributes [hide]

Cory Shelby, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)11 (+0) 14 (+2)16 (+3)
Skills Acrobatics +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 14000 cp.


Social Check DCs

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