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Advanced [show]


Theobald Kendall, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright brown suits and hats. He has a moderate pudge and is not very fit. He has a red handlebar mustache and slicked back red hair. His ears are large.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barber arts, while his mother instructed him in etiquette, music and courtly manner. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Criminal record, Rich, Adventurer. Occupation: Barber

Voice: Dark and ominous

Attributes [hide]

Theobald Kendall, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)15 (+2) 15 (+2)14 (+2)
Skills History +4, Nature +4
Senses Passive Perception 12
Languages Common, Giant, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Percival Marlee, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a worn and beaten armor. His whole body is exceptionally muscular. His silver hair is still thick. His face is scarred and worn.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He got into the Mortician business at a young age. A few years later when the north was not economically sound they moved to his current location. He has drifted from career to career and currently works as a Mortician.

Motivation: Further expansion of business; and wants to open a new tavern

Flaws: Ugly, Fearful. Bonds: Immigrant, Job, Poor. Occupation: Mortician

Voice: Speaks in third person

Attributes [hide]

Percival Marlee, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)6 (-2) 7 (-2)14 (+2)
Skills Animal Handling +0, Nature +0
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Manfred Tatum, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a green coat. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His red hair is braided into rings. His green eyes dart from person to person.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He also hits on women, regardless of circumstances.

History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Manfred took refuge in the ruined castle and found the beat up lance and armor he uses now. He tends to his Marshal job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and wants his loneliness to end

Flaws: Shy. Bonds: Has a crush, Nature, Job. Occupation: Marshal

Voice: Loud with bravado

Attributes [hide]

Manfred Tatum, Male Human Fighter 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 7
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 13 (+1)15 (+2) 12 (+1)16 (+3)
Skills Athletics +4, Survival +3
Senses Passive Perception 11
Languages Common, Infernal, Elven
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Shane Brady, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and is pretty ugly. His white hair is slicked back into a classic pompadour. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Cocky and sure of himself, he believes he is the best Merchant born in the past three hundred years. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of a Priest, who enjoyed hunting, Shane was taken on many hunting expeditions. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has achieved small success as a Merchant.

Motivation: He has passion for adventuring and risk.

Flaws: Ugly, Fearful. Bonds: Job, Adventurer, Nature. Occupation: Merchant

Voice: Posh accent

Attributes [hide]

Shane Brady, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 41 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 18 (+4)15 (+2) 12 (+1)13 (+1)
Skills History +4, Religion +4
Senses Passive Perception 11
Languages Common, Undercommon, Abyssal
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4

Possessions: 16000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Anselm Compton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears just a grey suit. He keeps his silver hair in a flapper bob. He has several tiny opal earrings on each ear.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He receives visions of the future at random moments

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. After a long history of fighting, Anselm and his spouse have recently divorced.

Motivation: He is greedy; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Rich, Nature. Occupation: Carpenter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Anselm Compton, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)16 (+3) 14 (+2)9 (-1)
Skills Persuasion +1, Stealth +4
Senses Passive Perception 12
Languages Common, Halfling, Giant, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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