Hugh Marley, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he has a large grey mantle and cape that has been intricately interwoven into his brown robe. His hair is cut close to his head. He has a dull look in his violet eyes.
Personality: Eccentric and domineering, Hugh will drive conversation. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: When he was but 6 years old his parents immigrated from the west. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shoemaker. He moves from town to town, unable to find a place to settle.
Motivation: Further expansion of business.
Ideals: Extrovert, Justice. Bonds: Attractive, Immigrant, Job. Occupation: Shoemaker
Voice: Indian accent
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 6000 cp. Silver-plated steel longsword with jet jewel in hilt (900 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Bertram Harlow, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a violet shirt with thin green vertical stripes and blue pants. His white hair is thinning but still full. His eyes are blue and catlike.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He believes the world needs to unite to get rid of drow once and for all.
History: Bertram hails from a village terrorized by drow. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: To unite with his brother; and his name or reputation has been wronged in the past by drow, and he desires to right it
Ideals: Impeccable. Bonds: Enemies, Religious, Family. Occupation: Cartwright
Voice: Smoker's lung
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 48 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 16 (+3) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.
Adelard Kelsey, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'5" and wears a brown costume with the symbols of luck on his torso. His right leg appears badly burned and disfigured. He wears his golden hair down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is a Spice Merchant first and foremost. He believes firmly that knowledge should be universal. He feeds upon the attention of others.
History: He was born several months after his father was called into army service. He went to a religious school and was inspired by the priests there in charitable deeds. He inherited the family business which he has now maintained for 15 years.
Motivation: He wants nothing more than to rejoin the army.
Bonds: Job, Attractive, Military, Religious. Occupation: Spice Merchant
Voice: Eastern European accent
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 9 (-1) | 5 (-3) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4
Possessions: Just what you see.
Geoffrey Darlington, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He wears a brown cloak and cross-gartered green stockings. His brown hair is matted, messy, and big. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He also hits on women, regardless of circumstances.
History: Geoffrey was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Shepherd hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Geoffrey and his spouse have recently divorced.
Motivation: He's attracted to the PC; and he loathes his own lifestyle
Flaws: Ugly, Depressed, Antagonistic. Bonds: Has a crush, Poor. Occupation: Shepherd
Voice: Soft and mumbly
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Celestial, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp.
Adam Tinley, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a very tight haircut. His eyes are likewise brown. His teeth are white and perfect.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a font of random trivia from the lore and stories he has discovered
History: Adam lived on a farm with his father, near the main road leading to a nearby town. When Adam reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Logical. Bonds: Poor, Attractive, Family, Military. Occupation: Mercenary
Voice: Indian accent
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 11 (+0) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Melee.
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