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NPC Generator

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Advanced [show]


Hugh Northcott, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He does not wear sleeves and tends to eschew shirts when he can avoid it, and his gloved hand is found clutching a bastard sword. He has chestnut hair. He is very pretty but has cold, dead eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He uses divination through singing.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted divine powers by his dying sister.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Optimist, Gifted. Bonds: Attractive, Slave, Immigrant. Occupation: Sage

Voice: High pitched and raspy

Attributes [hide]

Hugh Northcott, Male Human Fighter 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)16 (+3) 16 (+3)12 (+1)
Skills Insight +5, Nature +5
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 18000 sp. 1 Minor magic item.


Social Check DCs


Theodoric Myerscough, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is wearing colorful clothing, dressed as a Navigator. His blonde hair is still thick. His eyes, though not visible through his cowl, are violet.

Personality: Abrasive and pushy, he has a hard time making friends. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. From his teen years he was always beautiful and desirable, so people have always doted on him. He struck the Navigator job and began his own company from there.

Motivation: Balancing his hectic life and new Navigator responsibilities is difficult.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Navigator

Voice: Creaky witch voice

Attributes [hide]

Theodoric Myerscough, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)14 (+2) 9 (-1)14 (+2)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common, Gnoll, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Bernard Abram, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is typically in his Ploughman uniform. His hair is long and black with streaks of silver, and is pulled back with small violet clips. His beard is silver, braided, and well cared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: His tongue was cut out and he uses sign language. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Born in the south to a Ploughman, Bernard learned a great deal about his mother's area of expertise. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and money/treasure

Flaws: Insane, Disease. Bonds: Job, Enemies, Rich. Occupation: Ploughman

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Bernard Abram, Male Human Fighter 4
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)17 (+3) 9 (-1)9 (-1)
Skills Deception +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Infernal, Giant, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 10000 sp.


Social Check DCs


Cory Dumph, Male Human [Permalink]

Personal [hide]

Description: A 6'1" western man, he is dressed in earthy colors with a pastel and brown handkerchief worn on his left side. His silver hair is cut short. He wears crescent spectacles with a black brim.

Personality: Overbrimming with self-confidence, Cory isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in the west, but his parents moved at a very young age to the north. Cory was born on a far western plains where he grew up under the tutelage of his father, an expert Spice Merchant. He has been a successful dealer in antiques buying low and selling high.

Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult; and he is greedy

Ideals: Impeccable, Entrepeneur. Bonds: Job, Immigrant, Rich. Occupation: Spice Merchant

Voice: Italian accent

Attributes [hide]

Cory Dumph, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)16 (+3) 12 (+1)15 (+2)
Skills Athletics +4, History +5
Senses Passive Perception 11
Languages Common, Auran, Sylvan, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5

Possessions: 400 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). Old masterpiece painting (500 gp). 1 Good lock.


Social Check DCs


Rolf Mitchell, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a custom-built plate barding that's adorned with blue lining and desert motifs, he is not a threatening figure. His head has been shaved. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He got into the Bather business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Bather soon after.

Motivation: He is unsatisfied with his job.

Flaws: Ugly, Addict, Sensitive. Bonds: Immigrant, Job. Occupation: Bather

Voice: Indian accent

Attributes [hide]

Rolf Mitchell, Male Human Fighter 4
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)11 (+0) 16 (+3)13 (+1)
Skills Animal Handling +5, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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