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NPC Generator

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Advanced [show]


Gunter Blyth, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and is constantly adorned with expensive silk clothing, often dyed in bright black and green, and wears rings and necklaces with large, colorful gems. His skin is also unnaturally pale. His hair is short and auburn. His thin eyebrows rest above his beady brown eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He also is a firm believer in the manly ideal.

History: He was born a particularly ugly child, much to the horror of his parents. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.

Motivation: An old rival family wants him found; and he wants to meet his childhood hero

Flaws: Ugly, Secretive, Impulsive. Bonds: Rich, Adventurer, Family. Occupation: Barrister

Voice: Draws out vowels

Attributes [hide]

Gunter Blyth, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)9 (-1) 9 (-1)14 (+2)
Skills Arcana +1, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Light wooden shield. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Miles Branson, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses well, typically a more casual-formal manner. He has styled his chestnut hair well, parting it to the right. His eyes are a pleasant amber.

Personality: Miles is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He left for the east, certain he would find work there.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and revenge

Ideals: Extrovert. Bonds: Attractive, Enemies, Slave, Immigrant. Occupation: Locksmith

Voice: Breathy voice

Attributes [hide]

Miles Branson, Male Human Fighter 4
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)12 (+1) 12 (+1)14 (+2)
Skills Nature +3, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 4000 cp. Deep blue spinel (800 gp). Black opal (400 gp). White pearl (70 gp).


Social Check DCs


Randal Lester, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He wears a simple burlap shirt and baggy pants. He conceals his sword with his veritable burlap sack of a shirt. His chestnut hair is cut short with large spiked bangs in the front. He wears crescent spectacles with a black brim.

Personality: Calm and collected, he is a well trained Architect. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in the west his family was never financially stable. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Randal took refuge in the ruined castle and found the beat up sword and armor he uses now. He now owns his own business.

Motivation: Expand his business.

Ideals: Fighting, Entrepeneur. Bonds: Job, Nature, Poor. Occupation: Architect

Voice: Can't modulate volume

Attributes [hide]

Randal Lester, Male Human Fighter 4
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)12 (+1) 11 (+0)11 (+0)
Skills Arcana +3, Insight +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 20000 sp. 1 Darkwood Buckler. 1 Chain shirt. 1 Half-Plate. 1 Buckler.


Social Check DCs


Adelard Breeden, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He has done his best to style his silver hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He likes to make people angry or surprised. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Gifted from a young age, Adelard studied abroad. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Painter and was forced into it by his family; and wants to raise his children well

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Religious, Family. Occupation: Painter

Voice: Speaks with a cold

Attributes [hide]

Adelard Breeden, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)16 (+3) 6 (-2)14 (+2)
Skills Insight +0
Senses Passive Perception 8
Languages Common, Infernal, Elven, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 200 gp. 1 Superior lock. 1 Healer’s kit. 1 Spyglass.


Social Check DCs


Adelard Kimberly, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a grey coat over a brown low-cut shirt, and a feathered hat upon his head. His hair is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Gifted from a young age, Adelard studied abroad. Brilliant and gifted he never wanted to apply himself. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has comitted a past crime that haunts him to this day; and obtaining odd cultural human artifacts is his passion

Ideals: Justice, Gifted, Entrepeneur. Bonds: Adventurer, Criminal record. Occupation: Herbalist

Voice: High pitched, excited

Attributes [hide]

Adelard Kimberly, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)17 (+3) 14 (+2)10 (+0)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 12
Languages Common, Druidic, Ignan, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs

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