Conrad Camden, Male Human [Permalink]
Personal [hide]
Description: He wears a black armored body suit, with a simple white line shooting up and back down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. His black hair is cut jaggedly and amateurishly. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He is mildly Human supremacist, though he does not identify as such. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: A powerful brothel owner made him what he is. After coming to the age of reason, Conrad took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying brother.
Motivation: A strong sense of loyalty to Human people; and human compassion
Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Mentor. Occupation: Merchant
Voice: Rolls R's
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Hubert Crawford, Male Human [Permalink]
Personal [hide]
Description: He wears a black vest and prefers grey and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair is still thick. He is baby faced.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: His parents moved while he was still in utero so he is the first generation to be born here. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has passion for adventuring and risk; and he's looking for his big break
Ideals: Joker, Optimist. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Blacksmith
Voice: Soothing and warm
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 15 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Gunter Chatham, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His hair is always cut to a buzz. His eyes are hazel.
Personality: Aggressive, abrasive, and angry, Gunter embodies much of what other species detest in the Humans. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: A powerful brothel owner made him what he is. He struck it rich when he found rare goods in large quantities. After a long history of fighting, Gunter and his spouse have recently divorced.
Motivation: He has money and likes to spend it; and he is greedy
Flaws: Ugly, Antagonistic. Bonds: Military, Mentor, Rich. Occupation: Soapmaker
Voice: Smoker's lung
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Goblin, Gnome, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Brown-green garnet (150 gp). Deep green spinel (150 gp). Lapis lazuli (16 gp).
Don Palomarez, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears his black hair up. His eyes are likewise hazel.
Personality: He is witty, but his monotone delivery comes off as unnerving He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure
Ideals: Joker, Justice, Fighting. Flaws: Ugly. Bonds: Rich. Occupation: Guard
Voice: Draws out vowels
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Clerebold Yardley, Male Human [Permalink]
Personal [hide]
Description: He wears grey leather gloves, a grey jacket, and tight pants. He carries a battered shield and tarnished falchion as well. His chestnut hair has been sun bleached extensively. His face is covered beneath a completely black helmet.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a minor phobia of water and hates getting wet.
History: Clerebold hails from a village terrorized by illithids. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: A deep hatred of illithids; and someone believes him a fraud
Ideals: Fighting. Flaws: Emotional, Fearful. Bonds: Enemies. Occupation: Bellfounder
Voice: Dark and ominous
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 9 (-1) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 pp. 1 Disguise kit. 1 Superior lock.
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Their contribution stands as a beacon of hope for all adventurers!
