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NPC Generator

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Advanced [show]


Adam Presley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses in collared shirts and wears a proper scarf over his head. He sports a flattop hair cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: His tongue was cut out and he uses sign language. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in the west to a Fletcher, Adam learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Fletcher. Days after completing his studies, news broke out that his hometown was attacked by illithids. Adam was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: To prove his worth to the world; and he is unsatisfied with his job

Flaws: Insomniac, Disease, Impulsive. Bonds: Job, Enemies. Occupation: Fletcher

Voice: Jittery and nervous

Attributes [hide]

Adam Presley, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)17 (+3) 13 (+1)15 (+2)
Skills Insight +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Infernal, Halfling, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 90 pp. Pink pearl (100 gp). Citrine (30 gp). Rose (30 gp).


Social Check DCs


John Deighton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears grey leather gloves, a grey jacket, and tight pants. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a great chef.

History: John was born the youngest of three triplets. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now spends his time doing works of charity.

Motivation: Doesn't want to be a Barrister and was forced into it by his family; and to unite with his brother

Ideals: Gifted, Philantrophist. Flaws: Ugly. Bonds: Job, Family. Occupation: Barrister

Voice: Low and grunting

Attributes [hide]

John Deighton, Male Human Fighter 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)7 (-2) 11 (+0)10 (+0)
Skills Investigation +0, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 11000 sp.


Social Check DCs


Gomory Branson, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, blue cloak. His skin is fair and his fingers are delicate and long. He wears his blonde hair down. He tend to wears goggles to shield his eyes.

Personality: A deeply religious man he believes everything happens for a reason. A true patriot, Gomory would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Gomory was left his father's suit of armor and trained in its use and care. During his travels, Gomory and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gomory discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Gomory fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He has passion for adventuring and risk.

Flaws: Disease. Bonds: Religious, Military, Adventurer. Occupation: Jeweler

Voice: Pirate accent

Attributes [hide]

Gomory Branson, Male Human Fighter 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)15 (+2) 12 (+1)10 (+0)
Skills Acrobatics +1, Investigation +4
Senses Passive Perception 11
Languages Common, Infernal, Auran
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +4

Possessions: 500 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). A large tome filled with over one hundred recipes written by a former royal chef. (90 gp). 1 Minor magic item.


Social Check DCs


Randal Elton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear green clothing when he does not wear armor. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has a very tight haircut. His green eyes dart from person to person.

Personality: He is mildly Human supremacist, though he does not identify as such. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He used his abilities to travel the world and help people.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and revenge

Ideals: Philantrophist. Flaws: Racist. Bonds: Military, Mentor, Enemies. Occupation: Layabout

Voice: Uses sign language

Attributes [hide]

Randal Elton, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)10 (+0) 7 (-2)7 (-2)
Skills Arcana +2, Intimidation +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Nicholas Mitchell, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is dressed in earthy colors with a green and blue handkerchief worn on his left side. He wears a feathered hat to cover his moderate length brown hair. His ears are large.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Flattery will make him almost putty in your hands.

History: He was born a particularly ugly child, much to the horror of his parents. His father was a soldier and died while he was still young. Nicholas was left his father's suit of armor and trained in its use and care. He struck the Painter job and began his own company from there.

Motivation: To unite with his sister; and find a way to reverse the transformation of his sister

Ideals: Justice. Flaws: Ugly, Selfish. Bonds: Military, Job, Family. Occupation: Painter

Voice: Laughs frequently while speaking

Attributes [hide]

Nicholas Mitchell, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)11 (+0) 13 (+1)12 (+1)
Skills Arcana +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 500 sp.


Social Check DCs

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