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Solomon Acton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears bulky black painted plate armor. He has wavy auburn hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He takes great joy in being the best Knight in town.

History: Born to a pair of adventurers, Solomon grew up listening to his mother's many stories. From his teen years he was always beautiful and desirable, so people have always doted on him. He's also a talented Painter, but doesn't like to broadcast it.

Motivation: To reunite with his old friends; and sabotage a competitor

Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Job, Adventurer. Occupation: Knight

Voice: Uses lots of figures of speech

Attributes [hide]

Solomon Acton, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)14 (+2) 12 (+1)12 (+1)
Skills Nature +4, Performance +3
Senses Passive Perception 11
Languages Common, Aquan, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Conrad Clapham, Male Human [Permalink]

Personal [hide]

Description: Standing 5'1", this man wears skinny pants and wears a blue and brown robe with the hood down. His red hair is greasy and uncared for. He wears a mask on his face.

Personality: He is almost excessively polite to everyone, even when angry. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Extrovert. Flaws: Ugly, Shy. Bonds: Poor, Immigrant. Occupation: Shipwright

Voice: Ums and uhs a lot

Attributes [hide]

Conrad Clapham, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)15 (+2) 10 (+0)11 (+0)
Skills Investigation +4, Persuasion +2
Senses Passive Perception 10
Languages Common, Orc, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 60 pp. Silver pearl (120 gp).


Social Check DCs


Ernest Marlee, Male Human [Permalink]

Personal [hide]

Description: A 5'11" northern man, he prefers to wear brown pants and tee shirts. With bright auburn hair and a scraggly beard. His eyes are green and he is always smoking a pipe.

Personality: Prone to second guessing himself, he comes off as nervous. He pushes his goals aggressively. He is also a coward if confronted.

History: His parents moved while he was still in utero so he is the first generation to be born here. Like his mother and his sister before him, after school he went straight into learning to become a Mason. He left for the north, certain he would find work there.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Flaws: Shy, Fearful. Bonds: Immigrant, Job, Adventurer. Occupation: Mason

Voice: Deep voice with rolling R's

Attributes [hide]

Ernest Marlee, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 9 (-1)17 (+3) 12 (+1)15 (+2)
Skills Acrobatics +1, History +5
Senses Passive Perception 11
Languages Common, Orc, Dwarven, Gnome
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +5

Possessions: 400 gp. 1 Banded mail. 1 Chain shirt.


Social Check DCs


Gerald Birkenhead, Male Human [Permalink]

Personal [hide]

Description: 6'3" and lanky with angular features, he is an attractive figure. He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a feathered hat to cover his moderate length white hair. His eyes are green.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of eastern immigrants he idolized his father. His father took him hunting and taught him how to get in the mind of other creatures. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Joker, Fighting. Bonds: Attractive, Nature, Immigrant. Occupation: Mayor

Voice: Prounounces S like Z

Attributes [hide]

Gerald Birkenhead, Male Human Fighter 4
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)14 (+2) 12 (+1)6 (-2)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Celestial, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 3 Alchemist’s fire. 4 Antitoxin. 3 Alchemist’s fire.


Social Check DCs


Drogo Hornsby, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a worn and beaten armor. His hair, while still mostly black, has prominent grey streaks. He is very pretty but has cold, dead eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not believe in violence as a means to an end. He is a dedicated Ruler but believes his peers are too gung-ho.

History: Born to a poor family in the city he treasured whatever gifts he got. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.

Motivation: His relatives are trying to arrange a marriage; and to unite with his sister

Ideals: Pacifist. Bonds: Immigrant, Attractive, Family, Poor. Occupation: Ruler

Voice: Slow speaker

Attributes [hide]

Drogo Hornsby, Male Human Fighter 4
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)10 (+0) 9 (-1)14 (+2)
Skills Medicine +1, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 16000 sp.


Social Check DCs

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