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Randal Westcott, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He wears tight fighting clothing, which leaves very little to the imagination. His long silver hair reaches down to his waist. His green eyes are slightly larger than normal.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: The child of a Miner, who enjoyed hunting, Randal was taken on many hunting expeditions. From there he went from mercenary job to mercenary job. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Randal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's looking for his big break.

Ideals: Fighting, Logical. Bonds: Attractive, Nature, Adventurer. Occupation: Tanner

Voice: Speaks with back of mouth

Attributes [hide]

Randal Westcott, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 8 (-1)11 (+0) 15 (+2)12 (+1)
Skills Stealth +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 5000 cp.


Social Check DCs


Heward Lindsay, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is constantly adorned with expensive silk clothing, often dyed in bright white and black, and wears rings and necklaces with large, colorful gems. His hair, while still mostly black, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born the only child of a wealthy merchant. Through the years after Heward was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Heward's father didn't care for him much, and the feeling was mutual. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Doesn't want to be a Soapmaker and was forced into it by his family; and he has money and likes to spend it

Ideals: Philantrophist, Entrepeneur. Flaws: Shy, Antagonistic. Bonds: Rich, Family. Occupation: Soapmaker

Voice: Pronounces O like U

Attributes [hide]

Heward Lindsay, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 13 (+1)15 (+2) 10 (+0)17 (+3)
Skills Deception +5, Investigation +4
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Robert Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his pastel boots flare out at the collars, and he perpetually has his monstrous two handed axe ready. He has styled his brown hair well, parting it to the left. He wears round tiny glasses practically rammed into his face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: His parents moved while he was still in utero so he is the first generation to be born here. He has chosen to use the inheritance that was left to him frivolously. He moves from town to town, unable to find a place to settle.

Motivation: He wants to get laid; and he has money and likes to spend it

Ideals: Fighting, Disciplined. Bonds: Immigrant, Rich, Has a crush. Occupation: Cartwright

Voice: Boston accent

Attributes [hide]

Robert Gentry, Male Human Fighter 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)10 (+0) 13 (+1)16 (+3)
Skills Persuasion +5, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Diggory Barton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is well dressed, constantly wearing a red suit, brown shirt, and grey tie. His hair is cut close to his head. His eyes are hazel and catlike.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Diggory took refuge in the old dungeon and found the beat up bow and armor he uses now. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Diggory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Nature, Religious. Occupation: Scribe

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Diggory Barton, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)12 (+1) 16 (+3)15 (+2)
Skills Nature +3, Performance +4
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. 7 Acid flasks.


Social Check DCs


Drogo Vance, Male Human [Permalink]

Personal [hide]

Description: He dresses in red turtlenecks beneath a tan coat with grey slacks. He is physically well-built. With a patchy chestnut beard and wild chestnut hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He pushes his goals aggressively. He is also a coward if confronted.

History: Drogo lived on a farm with his father, near the main road leading to a nearby town. He went to a religious school and was inspired by the priests there in charitable deeds. Due to his spouse's obsession with being a Masseuse they were divorced and he won custody of their daughter. He worked as a Blacksmith, and he later adopted a second daughter.

Motivation: Doesn't want to be a Blacksmith and was forced into it by his family; and his religion dominates his actions

Flaws: Addict, Fearful. Bonds: Guardian, Family, Religious. Occupation: Blacksmith

Voice: Whispers

Attributes [hide]

Drogo Vance, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)14 (+2) 9 (-1)12 (+1)
Skills Persuasion +3, Survival +1
Senses Passive Perception 9
Languages Common, Gnome, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs

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