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NPC Generator

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Advanced [show]


Ralf Graham, Male Human [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, he is an attractive figure. He tends to wear a tan poncho over his likewise colored trousers and shirt. He keeps his long red hair kept up in a rat tail. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is fixated on the number 8. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He got into the Navigator business at a young age. A gifted student he started as a Seamstress, but he got bored and became a Navigator. He now spends his time doing works of charity.

Motivation: Expand his business; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Job. Occupation: Navigator

Voice: French accent

Attributes [hide]

Ralf Graham, Male Human Fighter 4
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)9 (-1) 17 (+3)18 (+4)
Skills Insight +5, Sleight of Hand +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: Embroidered silk and velvet mantle with numerous moonstones (700 gp). Solid gold idol (1200 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp).


Social Check DCs


Reynard Rylan, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely blue suit with tan socks and a vest with buckled shoes, and he perpetually has his crossbow ready. With a patchy silver beard and wild silver hair. His brown unseeing eyes seem to look past you.

Personality: He is extraordinarily eccentric. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a Junk Dealer, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Reynard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting, Philantrophist. Flaws: Disease, Insane. Bonds: Poor. Occupation: Dyer

Voice: Shortens vowels

Attributes [hide]

Reynard Rylan, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 11 (+0)8 (-1) 11 (+0)10 (+0)
Skills Acrobatics +0, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Wymar Norton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man has a large pastel mantle and cape that has been intricately interwoven into his black robe. He has styled his blonde hair well, parting it to the left. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is able to make almost anything out of random pieces of junk.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. There was a wharf not far from home where he often wandered off to fish. He was granted necromantic powers by his dying brother.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Gifted. Bonds: Attractive, Criminal record, Slave, Nature. Occupation: Stylist

Voice: Old thin voice

Attributes [hide]

Wymar Norton, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)13 (+1) 17 (+3)15 (+2)
Skills Investigation +3, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Star rose quartz (40 gp).


Social Check DCs


Dustin Graham, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a brown suit, green shirt, and tan tie. He is portly but not overly obese. He is bald on top and has large golden tufts of hair around his ears. His brown unseeing eyes seem to look past you.

Personality: He can speak with the recently deceased. He is obsessed with a lost civilization.

History: Gifted from a young age, Dustin studied abroad. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Adventurer, Religious. Occupation: Painter

Voice: Sleepy voice

Attributes [hide]

Dustin Graham, Male Human Fighter 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)12 (+1) 16 (+3)13 (+1)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 300 gp. 1 Crowbar. 1 Masterwork Musical instrument. 1 Simple lock. 1 Healer’s kit.


Social Check DCs


Adelard Colton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His golden hair is greasy and uncared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He snorts whenever he laughs or is feeling confident. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Painter arts, while his mother instructed him in etiquette, music and courtly manner. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Painter

Voice: Mumbles to self between sentences

Attributes [hide]

Adelard Colton, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)14 (+2) 12 (+1)16 (+3)
Skills Arcana +4, Performance +5
Senses Passive Perception 11
Languages Common, Undercommon, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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