Justin Holton, Male Human [Permalink]
Personal [hide]
Description: This northern man wears baggy black pantaloons and a green scarf. His clothes are grease stained in places. He has a brown handlebar mustache and slicked back brown hair. His ears are large.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Energy wise he seems alert and responsive.
History: He was born to loving parents in a slum to the north. Justin was born on a far northern forest where he grew up under the tutelage of his mother, an expert Brewer. He moves from town to town, unable to find a place to settle.
Motivation: He is wracked by social anxiety.
Ideals: Joker, Professionalism. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Brewer
Voice: Scottish accent
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 200 gp.
Drogo Sheldon, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He dresses like a well dressed Architect does. His silver hair has been sun bleached extensively. His face is scarred and worn.
Personality: He speaks before he thinks and is too direct. He is able to make almost anything out of random pieces of junk.
History: He got into the Architect business at a young age. His druidic abilities were realized during a raid on his village. He has achieved small success as a Architect.
Motivation: To be a Interpreter again.
Ideals: Athletic, Gifted. Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Architect
Voice: Soft and melodious
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Terran, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Richard Coombs, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears very tight pants and wife beaters, though occasionally he sports a yellow coat. His moppish black hair is in a traditional bowl cut. His otherwise smooth face is marked with small tiny scars.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is a font of random trivia from the lore and stories he has discovered
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He dropped out of school before completing his studies. He has achieved small success as a Gardener.
Motivation: Balancing his hectic life and new Gardener responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Logical, Gifted. Bonds: Attractive, Job. Occupation: Gardener
Voice: Sore throat, cough
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +3
Possessions: 16000 cp.
Balimaar Radcliffe, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He wears a red costume with the symbols of the sun god on his torso. His chestnut hair, when down, is lengthy. His eyes are a pleasant gray.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He got into the Herbalist business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Herbalist. He ran away from his former home and has been making his living as a Herbalist for the past few years.
Motivation: Further expansion of business.
Ideals: Gifted. Flaws: Secretive. Bonds: Job. Occupation: Herbalist
Voice: Scottish accent
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp.
Nicholas Barlow, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He has a dull look in his brown eyes.
Personality: He will rave to anyone who will listen. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He got into the Armorer business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Flaws: Insane, Antagonistic, Ugly. Bonds: Job. Occupation: Armorer
Voice: Old Prospector
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 11 (+0) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +3
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
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