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Jocelyn Harrington, Male Human [Permalink]

Personal [hide]

Description: This northern man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His clothes are grease stained in places. His white hair is braided into rings. His eyes are a pleasant amber.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: When he was but 4 years old his parents immigrated from the north. When money was particularly tight he was walking through alleys when he overheard a Armorer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Bonds: Poor, Immigrant, Attractive, Adventurer. Occupation: Armorer

Voice: Australian accent

Attributes [hide]

Jocelyn Harrington, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 11 (+0)11 (+0) 10 (+0)17 (+3)
Skills Arcana +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Conrad Clinton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is generally well dressed albeit a few years behind the times. He has a blonde handlebar mustache and slicked back blonde hair. He wears large thick round spectacles.

Personality: He is almost excessively polite to everyone, even when angry. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born to a criminal king-pin and mafia family His mother was very strict, and drilled into him lessons on being the perfect gentleman. Being a Stableman kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Impeccable. Flaws: Shy. Bonds: Attractive, Criminal record, Family. Occupation: Stableman

Voice: Forgets to breathe while speaking

Attributes [hide]

Conrad Clinton, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)12 (+1) 10 (+0)13 (+1)
Skills Arcana +3, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Clerebold Gyula, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his red hair down. He is baby faced.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Clerebold is combative with any and all who dare try his patience in the slightest.

History: He was born a particularly ugly child, much to the horror of his parents. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Clerebold took refuge in the old dungeon and found the beat up axe and armor he uses now. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Justice. Flaws: Ugly, Secretive. Bonds: Nature, Criminal record. Occupation: Gardener

Voice: Raspy

Attributes [hide]

Clerebold Gyula, Male Human Fighter 4
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)9 (-1) 17 (+3)14 (+2)
Skills Insight +5, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: Sard (30 gp). Moss agate (5 gp). Blue quartz (5 gp).


Social Check DCs


Simon Hale, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears an entirely pastel suit with white socks and a vest with buckled shoes. He has a small bristly mustache and wavy silver hair. He tend to wears goggles to shield his eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Simon was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He made a point of taking high paying jobs and getting most of it up front. He struck the Fortune-teller job and began his own company from there.

Motivation: To be a Jeweler again; and he's looking for his big break

Flaws: Ugly. Bonds: Poor, Job, Adventurer, Religious. Occupation: Fortune-teller

Voice: Cold and demanding tone

Attributes [hide]

Simon Hale, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)12 (+1) 6 (-2)14 (+2)
Skills Insight +0, Survival +0
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1200 sp.


Social Check DCs


Dustin Cromwell, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a robe, a symbol of his god around his neck, and a warhammer on his belt. His auburn hair is heavily combed to the left. His eyes are blue and beady.

Personality: He is happy with his job as a Seamstress. He turns his eye from what people do, preferring to live and let live. Animals are drawn to him, and he is able to talk to them.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dustin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has decided he is irredeemable; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Seamstress

Voice: Can't modulate volume

Attributes [hide]

Dustin Cromwell, Male Human Fighter 4
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 6 (-2)10 (+0) 16 (+3)15 (+2)
Skills Nature +2, Sleight of Hand +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 17000 cp.


Social Check DCs

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