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NPC Generator

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Advanced [show]


Trym Atterton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is well dressed, but even with his fine clothing he looks run-down. With bright black hair and a scraggly beard. His gray eyes dart from person to person to random spaces in the air.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He takes great joy in being the best Brewer in town.

History: He was born blind and as such lacked many opportunities for work. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He inherited the family business which he has now maintained for 4 years.

Motivation: He wants to meet his childhood hero; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Disease, PTSD. Bonds: Job, Adventurer. Occupation: Brewer

Voice: Hissing voice

Attributes [hide]

Trym Atterton, Male Human Fighter 4
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)14 (+2) 11 (+0)11 (+0)
Skills Investigation +4, Performance +2
Senses Passive Perception 10
Languages Common, Gnoll, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. Hematite (5 gp). Obsidian (5 gp). Banded agate (5 gp).


Social Check DCs


Balimaar Jacobs, Male Human [Permalink]

Personal [hide]

Description: Standing 5'4", this man wears a white vest and prefers brown and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His blonde hair is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Confrontational and typically high on some drug or another. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Sold as a small child to a wizard, Balimaar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A few years later when the east was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To be a Body Guard again.

Ideals: Joker. Flaws: Ugly, Addict. Bonds: Mentor, Immigrant. Occupation: Servant

Voice: Pirate accent

Attributes [hide]

Balimaar Jacobs, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 9 (-1)11 (+0) 11 (+0)12 (+1)
Skills History +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Lewis Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear flannel. His blonde hair is greasy and uncared for. He has green eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break.

Flaws: Ugly, Shy, Impulsive, Antagonistic. Bonds: Adventurer. Occupation: Adventurer

Voice: Scottish accent

Attributes [hide]

Lewis Cholmondeley, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)11 (+0) 14 (+2)16 (+3)
Skills Nature +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Thomas Byron, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His golden hair is thinning but still full. He wears crescent spectacles with a black brim.

Personality: Thomas wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His martial abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.

Motivation: To reunite with his absent father; and to settle down with his crush

Ideals: Disciplined, Gifted. Bonds: Family, Immigrant, Has a crush. Occupation: Mayor

Voice: Farmer accent

Attributes [hide]

Thomas Byron, Male Human Fighter 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)11 (+0) 7 (-2)13 (+1)
Skills Arcana +2, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. Black pearl (300 gp). 1 Minor magic item.


Social Check DCs


Gilbert Reed, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is renowned for his bright brown suits and hats. He has a long blonde beard with little hanging trinkets. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Calm and collected, he is a well trained Locksmith. He is a logical person and will generally grow upset if things defy logic and science.

History: Gilbert was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Through the years after Gilbert was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Gilbert's mother didn't care for him much, and the feeling was mutual. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's looking for his big break; and balancing his hectic life and new locksmith responsibilities is difficult

Ideals: Logical. Flaws: Antagonistic. Bonds: Poor, Job, Adventurer. Occupation: Locksmith

Voice: Laughs frequently while speaking

Attributes [hide]

Gilbert Reed, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)9 (-1) 12 (+1)16 (+3)
Skills Insight +3, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 7000 cp.


Social Check DCs

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