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Advanced [show]


Everard Chester, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His whole body is exceptionally muscular. With bright white hair and a scraggly beard. His skin is flawless and his brown eyes scan people very quickly.

Personality: He is witty, but his monotone delivery comes off as unnerving He misses his home and complains about the freezing weather, even in summer.

History: Born to a pair of adventurers, Everard grew up listening to his mother's many stories. Everard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Entrepeneur, Joker. Bonds: Immigrant, Attractive, Adventurer. Occupation: Sculptor

Voice: Timid voice

Attributes [hide]

Everard Chester, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)7 (-2) 10 (+0)14 (+2)
Skills Performance +4, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 90 pp.


Social Check DCs


Norman Mitchell, Male Human [Permalink]

Personal [hide]

Description: An older man who is typically in his Hunter uniform, he is not a threatening figure. He has a very tight haircut. His blue eyes lackadaisically let the world flow into them.

Personality: Norman hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a pair of adventurers, Norman grew up listening to his father's many stories. From his teen years he was always beautiful and desirable, so people have always doted on him. He now owns his own business.

Motivation: He wants to meet his childhood hero.

Ideals: Artistic. Flaws: Secretive. Bonds: Job, Adventurer, Attractive. Occupation: Hunter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Norman Mitchell, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)15 (+2) 14 (+2)12 (+1)
Skills Acrobatics +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Aquan, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Aldous Walcott, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He dresses well, wearing black shirts, loose pants, and blazers most of the time. Beneath his clothing is a huge mess of scar tissue. His red hair is kept up in a ponytail inside a broad hat. His violet unseeing eyes seem to look past you.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Aldous has worked very hard to control his curse. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is currently in port desperately looking for someone to get him out; and a strong sense of loyalty to human people

Flaws: Disease, Insomniac, Racist. Bonds: Attractive, Slave. Occupation: Butcher

Voice: Prounounces S like Z

Attributes [hide]

Aldous Walcott, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 16 (+3)8 (-1) 15 (+2)14 (+2)
Skills Medicine +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 100 gp. White pearl (160 gp). Rhodochrosite (8 gp). Smoky quartz (80 gp).


Social Check DCs


Shane Bentley, Male Human [Permalink]

Personal [hide]

Description: He wears a blue tunic with pastel highlights, and long brown pants that bunch up around his shoes. He has a moderate pudge and is not very fit. His black hair is cut jaggedly and amateurishly. His ears are large.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Shane grew up listening to his mother's many stories. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He got money to start a business from the gang present in town. He is greatly indebted to them.

Motivation: He is currently in port desperately looking for someone to get him out; and he's looking for his big break

Flaws: Ugly, Greedy. Bonds: Adventurer, Debt, Criminal record, Slave. Occupation: Apothecary

Voice: growls and snarls, animalistic

Attributes [hide]

Shane Bentley, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)14 (+2) 11 (+0)9 (-1)
Skills History +4, Performance +1
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 sp. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Cory Bradshaw, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears tight fighting clothing, which leaves very little to the imagination. His black hair is still thick. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is a hateful person. He taunts others and blames them for his problems. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Cory was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Cory and his spouse have recently divorced.

Motivation: Doesn't want to be a Mortician and was forced into it by his family.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Mortician

Voice: High pitched and raspy

Attributes [hide]

Cory Bradshaw, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 8 (-1)14 (+2) 12 (+1)13 (+1)
Skills Athletics +1, Intimidation +3
Senses Passive Perception 11
Languages Common, Druidic, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +3

Possessions: Just what you see.


Social Check DCs

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