Frederick Clifford, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a long, green cloak. His hair is cut close to his head. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He comes from a rich southern family. He struck it rich when he found rare goods in large quantities. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He is not mentally stable, and does not behave rationally; and he is greedy
Flaws: Depressed, Disease, Insane. Bonds: Immigrant, Rich, Adventurer. Occupation: Engraver
Voice: Old thin voice
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 17 (+3) | 9 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp.
Chad Davenport, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a worn and beaten armor, and is pretty ugly. He keeps his long brown hair kept up in a rat tail. His gray eyes are slightly larger than normal.
Personality: Chad hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: When he was but 6 years old his parents immigrated from the west. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miner work with an outfit from a few towns over. Miner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Barkeep, but doesn't like to broadcast it.
Motivation: Expand his business; and sabotage a competitor
Ideals: Artistic, Extrovert. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Miner
Voice: German accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 400 gp. Gold and topaz bottle stopper cork (300 gp). Gold dragon comb with red garnet eye (300 gp).
Trey Mitchell, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears a tight fitting grey shirt and pants. His brown hair is cut short with large spiked bangs in the front. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Trey was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Over the years he perfected his riding and shooting skills. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Money/treasure.
Ideals: Opinionated. Flaws: Forgetful. Bonds: Poor, Nature. Occupation: Barrister
Voice: Posh accent
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +6 / 1d8+4, Grapple +4
Possessions: 200 gp.
Gunter Harper, Male Human [Permalink]
Personal [hide]
Description: 6'1" and lanky with angular features, he is an attractive figure. He wears a fancy yellow suit. His brown hair is heavily combed to the left. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is extraordinarily eccentric. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born in the north, but his parents moved at a very young age to the east. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Insane, Fearful. Bonds: Attractive, Immigrant, Adventurer. Occupation: Weaver
Voice: Jittery and nervous
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 17000 cp.
Alex Everleigh, Male Human [Permalink]
Personal [hide]
Description: He wears a blue collared shirt and pastel pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. He carries with him a set of scythes on his belt, each one with a amber on the hilt. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are gray and catlike.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born in the north his family was never financially stable. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alex fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Fighting. Flaws: Ugly. Bonds: Military, Poor, Family. Occupation: Assassin
Voice: German accent
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 12 (+1) | 8 (-1) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +5
Possessions: 200 gp. 1 Good lock.
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