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Advanced [show]


Anthony Fulton, Male Human [Permalink]

Personal [hide]

Description: This man is renowned for his bright violet suits and hats, and sports empty pouches on his belt. He wears his blonde hair up in a very large beehive style do. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in the west to a Blacksmith, Anthony learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and balancing his hectic life and new blacksmith responsibilities is difficult

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Job, Enemies. Occupation: Blacksmith

Voice: Ums and uhs a lot

Attributes [hide]

Anthony Fulton, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)14 (+2) 9 (-1)12 (+1)
Skills Animal Handling +1, Athletics +1
Senses Passive Perception 9
Languages Common, Abyssal, Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1000 sp. Smoky quartz (70 gp).


Social Check DCs


Lewis Fawcett, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears suspenders and black workpants. His shirt is grey, and he wears a heavy black leather apron most of the time. His whole body is exceptionally muscular. He has a auburn handlebar mustache and slicked back auburn hair. He has several tiny opal earrings on each ear.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. When he's not drinking or sleeping the drinks off, he's doing writing.

History: When he was but 6 years old his parents immigrated from the west. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and money/treasure

Ideals: Artistic. Flaws: Insane. Bonds: Immigrant, Rich, Enemies. Occupation: Sellsword

Voice: Tuts and clicks tongue

Attributes [hide]

Lewis Fawcett, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 9 (-1)11 (+0) 10 (+0)18 (+4)
Skills Investigation +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 pp. Malachite (5 gp). Smoky quartz (30 gp). 2 Antitoxin.


Social Check DCs


Bertram Washington, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing a long, brown, dusty cloak. His brown hair is matted, messy, and big. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is happy with his job as a Gardener. He turns his eye from what people do, preferring to live and let live. Bertram enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born several months after his mother was called into army service. In his 12th year, his parents were killed by a giants raid, leaving Bertram alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Revenge; and wants to open a new tavern

Flaws: Ugly, Hedonist. Bonds: Job, Military, Enemies, Rich. Occupation: Gardener

Voice: Speaks with a cold

Attributes [hide]

Bertram Washington, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 9 (-1)14 (+2) 10 (+0)11 (+0)
Skills Persuasion +2, Stealth +3
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 20000 cp.


Social Check DCs


Heward Hornsby, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears suspenders and white workpants. His shirt is violet, and he wears a heavy white leather apron most of the time. His white hair is kept up in a ponytail inside a wide-brimmed hat. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Heward speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born the only child of a wealthy merchant. His father had invested heavily in several trade routes and wanted him to inherit them. He left for the west, certain he would find work there.

Motivation: He has money and likes to spend it.

Ideals: Impeccable, Fighting, Entrepeneur. Bonds: Immigrant, Rich. Occupation: Barkeep

Voice: Scandinavian accent

Attributes [hide]

Heward Hornsby, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)16 (+3) 6 (-2)7 (-2)
Skills Insight +0, Investigation +5
Senses Passive Perception 8
Languages Common, Gnoll, Infernal, Giant
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp. Amethyst (140 gp).


Social Check DCs


Drogo Tattersall, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has no hair. His face is scarred and worn.

Personality: Drogo is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Drogo has worked very hard to control his curse. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To prove his worth to the world; and money/treasure

Ideals: Extrovert. Flaws: Ugly, Impulsive, Disease. Bonds: Rich. Occupation: Unemployed

Voice: Soft and melodious

Attributes [hide]

Drogo Tattersall, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 12 (+1)12 (+1) 12 (+1)12 (+1)
Skills Persuasion +3, Religion +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp.


Social Check DCs

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