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NPC Generator

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Advanced [show]


Raymond Trowbridge, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with deerstalker hat. He has a very tight haircut. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was raised in a white middle class family as the only child. His necromantic abilities were realized during a raid on his village. He has set out to sabotage the competition.

Motivation: He is content.

Ideals: Philantrophist, Gifted. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Barrister

Voice: Speaks with squeezed throat

Attributes [hide]

Raymond Trowbridge, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)8 (-1) 16 (+3)17 (+3)
Skills Intimidation +5, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Godfrey Dalton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who sports tan clothing, slightly heavier than average wear. He has no hair. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He is the product a well kept family trust fund and as such has never really known need. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy; and several ex partners dislike his way of doing things and want revenge

Flaws: Ugly, Antagonistic, Forgetful. Bonds: Rich, Enemies. Occupation: Baker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Godfrey Dalton, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)14 (+2) 14 (+2)14 (+2)
Skills History +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Druidic, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Violet garnet (600 gp). Black pearl (600 gp).


Social Check DCs


Charles Darlington, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears a weathered and beat up set of banded mail beneath an oversized black coat. He has a hunchback. His white hair is slicked back into a classic pompadour. His thin eyebrows rest above his beady hazel eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His childhood dream was to be a Performer, but he was a colossal failure. He then took over the family business and is one of the better Hunter for hire.

Motivation: To be a Performer again; and sabotage a competitor

Ideals: Joker. Flaws: Ugly. Bonds: Job, Religious. Occupation: Hunter

Voice: American accent

Attributes [hide]

Charles Darlington, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 10 (+0)11 (+0) 16 (+3)12 (+1)
Skills Stealth +1, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Shane Eastoft, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man typically wears a sleeveless long coat of deep white leather and dull yellow iron scale mail, and a wedding ring on his left hand. He has dyed his greying black hair a little too much giving a sharp black color. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is almost excessively polite to everyone, even when angry. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Shane is combative with any and all who dare try his patience in the slightest.

History: Born to a poor family in the city he treasured whatever gifts he got. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Some 6 years later his spouse died after the birth of his son. Heartbroken, Shane never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Wishes to resurrect an old love.

Ideals: Justice, Gifted. Flaws: Shy. Bonds: In love, Poor. Occupation: Fletcher

Voice: Speaks with back of mouth

Attributes [hide]

Shane Eastoft, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 17 (+3)7 (-2) 4 (-3)7 (-2)
Skills Investigation +0, Survival -1
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 9000 cp. Violet garnet (400 gp). Amethyst (50 gp).


Social Check DCs


Solomon Barlow, Male Human [Permalink]

Personal [hide]

Description: Standing 6'2", this man prefers to wear black clothing when he does not wear armor. He has styled his auburn hair well, parting it to the right. His face is covered beneath a completely black helmet.

Personality: Eccentric and domineering, Solomon will drive conversation. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He got into the Hunter business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Hunter work with an outfit from a few towns over. Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and he would like to get married and retire

Ideals: Extrovert, Joker. Bonds: Job, Adventurer, Has a crush. Occupation: Hunter

Voice: Draws out vowels

Attributes [hide]

Solomon Barlow, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)7 (-2) 4 (-3)12 (+1)
Skills History +0, Survival -1
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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