Dustin Kinsley, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a tight fitting blue shirt and pants. His whole body is exceptionally muscular. His hair is always cut to a buzz. He wears a mask on his face.
Personality: Eccentric and domineering, Dustin will drive conversation. He has a habit of throwing himself into exceedingly dangerous situations.
History: Dustin was born in the south. At a young age he loved to build and create. A few years later when the north was not economically sound they moved to his current location. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He desires power and/or immortality; and he has passion for adventuring and risk
Ideals: Extrovert, Persistence. Flaws: Impulsive. Bonds: Immigrant, Adventurer. Occupation: Mason
Voice: Jamaican accent
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 16 (+3) | 13 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: Just what you see.
Tim Colby, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with deerstalker hat. He has a moderate pudge and is not very fit. He keeps his long chestnut hair kept up in a rat tail. His thin eyebrows rest above his beady blue eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is obsessed with his god.
History: He was born blind and as such lacked many opportunities for work. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions
Flaws: Ugly, Antagonistic, Disease, PTSD. Bonds: Religious. Occupation: Tanner
Voice: Eastern European accent
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 15 (+2) | 16 (+3) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Draconic, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp.
Roland Hayden, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His skin is fair and his fingers are delicate and long. His black hair is kept up in a ponytail inside a wide-brimmed hat. He has several tiny aquamarine earrings on each ear.
Personality: Overbrimming with self-confidence, Roland isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He comes from a rich eastern family. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortbow.
Motivation: Human compassion; and find a way to reverse the transformation of his sister
Ideals: Impeccable. Flaws: Fearful, Racist. Bonds: Rich, Adventurer, Family. Occupation: Servant
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 5000 sp. Obsidian (5 gp).
Odo Huckabee, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'3" and wears dark leathers with embroidery. His red hair is thinning but still full. He has a tattooed face.
Personality: He is very quiet and rarely speaks above a whisper. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born to a poor family in the city he treasured whatever gifts he got. He moved from fad to fad and when he turned 15 he discovered singing. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Balancing his hectic life and new Laborer responsibilities is difficult; and he is unsatisfied with his job
Ideals: Joker, Artistic. Flaws: Shy. Bonds: Poor, Job. Occupation: Laborer
Voice: Creaky witch voice
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp. 1 Magnifying glass. 1 Good lock.
Alexandre Gladstone, Male Human [Permalink]
Personal [hide]
Description: 5'8" and muscular, this southern man is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft black waves gently in the breeze. His hair is greying and his face has many wrinkles. His violet eyes lackadaisically let the world flow into them.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Alexandre was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Layabout. He then took over the family business and is one of the better Layabout for hire.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Athletic, Entrepeneur. Flaws: Secretive. Bonds: Rich, Job. Occupation: Layabout
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 8 (-1) | 13 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 9000 cp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
