Anthony Upton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears tattered old clothes. His black hair, when down, is lengthy. He has hazel eyes and a white hat with a tan feather.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. When he's not drinking or sleeping the drinks off, he's doing painting.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He moved from fad to fad and when he turned 15 he discovered painting. He has worked as a Tanner like his mother before him.
Motivation: Balancing his hectic life and new Tanner responsibilities is difficult; and further expansion of business
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Slave. Occupation: Tanner
Voice: Raspy
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 2600 sp. Rock crystal (20 gp). Brown-green garnet (90 gp). Deep blue spinel (600 gp).
Anthony Tinley, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He is bald on top and has large blonde tufts of hair around his ears. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He always tries to repair and not replace. It was this mentality that drove him into the Merchant business.
History: He comes from a rich eastern family. A gypsy cursed him at a young age, leading to his ugly appearance. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he is not mentally stable, and does not behave rationally
Ideals: Joker, Persistence. Flaws: Ugly, Insane. Bonds: Rich. Occupation: Merchant
Voice: Soft and melodious
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 60 pp. Obsidian (4 gp). Jasper (60 gp).
Peter Hallewell, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a blue collared shirt and white pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He keeps his chestnut hair in a flapper bob. His hazel eyes are slightly larger than normal.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Marshal hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has recently gotten a pet goose that steals things from people.
Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Athletic. Flaws: Ugly, Insane. Bonds: Poor, Criminal record. Occupation: Marshal
Voice: Sounds elderly
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 13 (+1) | 8 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 12000 cp.
Anselm Harrington, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His tied-back hair is silver. His face is covered beneath a completely black helmet.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a habit of throwing himself into exceedingly dangerous situations.
History: Anselm was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the north, certain he would find work there.
Motivation: Sabotage a competitor; and expand his business
Ideals: Joker. Flaws: Impulsive, Ugly. Bonds: Immigrant, Job. Occupation: Roofer
Voice: Uses sign language
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 6 (-2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp. 1 Masterwork Uncommon Weapon.
Charles Stanford, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is wearing a tight black one piece outfit complete with pants, hood, and a cape. His head has been shaved. His eyes are a pleasant hazel.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Charles was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He's attracted to the PC.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Has a crush, Poor. Occupation: Spy
Voice: Scandinavian accent
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!