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Advanced [show]


Raymond Soames, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears bulky brown painted plate armor. His blonde hair is lengthy. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He invites people to come help in his community garden.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He loathes his own lifestyle; and he has money and likes to spend it

Ideals: Opinionated, Philantrophist, Gifted. Flaws: Depressed. Bonds: Rich. Occupation: Assassin

Voice: Dark and ominous

Attributes [hide]

Raymond Soames, Male Human Fighter 4
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)8 (-1) 11 (+0)11 (+0)
Skills Acrobatics +4, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: Citrine (80 gp). Citrine (80 gp). Aquamarine (700 gp). Alexandrite (700 gp). 1 Masterwork studded leather.


Social Check DCs


Geoffrey Browning, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His red hair is smooth and relatively long. He has a dull look in his green eyes.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Geoffrey was born the youngest of three triplets. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He left for the north, certain he would find work there.

Motivation: Regain custody of his daughter.

Flaws: Ugly. Bonds: Rich, Criminal record, Family, Immigrant. Occupation: Assassin

Voice: Breathy voice

Attributes [hide]

Geoffrey Browning, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)13 (+1) 16 (+3)17 (+3)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Thomas Garrick, Male Human [Permalink]

Personal [hide]

Description: He sports brown clothing, slightly heavier than average wear. He is portly but not overly obese. His hair is brown, silky, and of moderate length. He has gleaming, smiling brown eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born at the edge of vast island. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Flaws: Shy. Bonds: Attractive, Rich, Nature, Adventurer. Occupation: Engraver

Voice: Posh accent

Attributes [hide]

Thomas Garrick, Male Human Fighter 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)13 (+1) 12 (+1)11 (+0)
Skills Deception +2, Nature +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 31000 sp.


Social Check DCs


Don Gresham, Male Human [Permalink]

Personal [hide]

Description: Standing 5'10", this man wears a tight fitting black shirt and pants. His chestnut hair and beard is wavy and long. His eyes, though not visible through his cowl, are brown.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. The war was a terrible time for him, and Don does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born blind and as such lacked many opportunities for work. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Don and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Flaws: Antagonistic, Depressed, Disease. Bonds: Military, Slave. Occupation: Crown-heir

Voice: Jamaican accent

Attributes [hide]

Don Gresham, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)11 (+0) 12 (+1)11 (+0)
Skills Acrobatics +4, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 12000 sp. 1 Minor magic item.


Social Check DCs


Randal Bradly, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears many layers of old clothing at all times. He keeps his silver hair in a pixie cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is obsessed with a lost civilization.

History: Born in the east his family was never financially stable. Randal abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Athletic. Flaws: Ugly, Insomniac, Shy. Bonds: Poor, Adventurer. Occupation: Sellsword

Voice: Stutters

Attributes [hide]

Randal Bradly, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 12 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)6 (-2) 12 (+1)14 (+2)
Skills Acrobatics +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs

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