Percival Abram, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is typically in his Healer uniform. He wears a small hat to hide his balding. His blue eyes lackadaisically let the world flow into them.
Personality: He likes to make people angry or surprised. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: Sold as a small child to a wizard, Percival was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Carter, but he was a colossal failure. He ran away from his former home and has been making his living as a Healer for the past few years.
Motivation: Balancing his hectic life and new Healer responsibilities is difficult; and he is unsatisfied with his job
Flaws: Antagonistic. Bonds: Job, Attractive, Enemies, Mentor. Occupation: Healer
Voice: Hissing voice
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 8
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 12 (+1) | 19 (+4) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Abyssal, Elven, Druidic
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 13000 sp. 1 Minor magic item.
Balimaar Tyndall, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is always cut to a buzz. His face is covered beneath a completely black helmet.
Personality: Stoic and calm, he prefers to meditate than take action. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Balimaar was born with his father's beautiful face. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He uses money and sex appeal to get what he needs; and he is greedy
Ideals: Disciplined. Bonds: Attractive, Rich. Occupation: Carpenter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 7 (-2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Dean Clapham, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a faded coat and loose pants complete with Stetson hat. He has a long golden beard with little hanging trinkets. He is baby faced.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He uses divination through singing.
History: Gifted from a young age, Dean studied abroad. A few years later when the west was not economically sound they moved to his current location. He has gone from town to town working and never settling down anywhere, but has fallen for a local Soapmaker. He hasn't told them the truth, but wants to settle down with them.
Motivation: He is unsatisfied with his job; and to settle down with his crush
Ideals: Passionate, Gifted. Bonds: Immigrant, Has a crush, Job. Occupation: Gardener
Voice: Whispers
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 14
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 8 (-1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 100 gp. A miniature golden chest with tiny emeralds lining the top (120 gp). Silver comb with moonstones (700 gp). Brass mug with jade inlays (100 gp).
Bernard Palomarez, Male Human [Permalink]
Personal [hide]
Description: He wears a pastel coat over a tan low-cut shirt, and a wide-brimmed hat upon his head. He is portly but not overly obese. His golden hair is smooth and relatively long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: The child of a Laborer, who enjoyed hunting, Bernard was taken on many hunting expeditions. He worked as a nervous Gardener and found it very stressful. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Philantrophist, Gifted. Bonds: Attractive, Nature, Job. Occupation: Gardener
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1300 sp. Obsidian (8 gp). Silver pearl (140 gp).
William Bradley, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is tall, broad shouldered and powerfully built. His hair is always cut to a buzz. His green unseeing eyes seem to look past you.
Personality: Abrasive and pushy, he has a hard time making friends. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: William hails from a village terrorized by goblins. A freak accident while working with his Bellfounder father left him crippled. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.
Flaws: Disease, Antagonistic, Impulsive. Bonds: Attractive, Enemies. Occupation: Stableman
Voice: Sore throat, cough
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 8 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1100 sp. Solid gold idol (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).
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