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Advanced [show]


Shane Hallewell, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears tight fitting clothing which further accentuates his frame. His golden hair is smooth and relatively long. His brown eyes dart from person to person to random spaces in the air.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Flattery will make him almost putty in your hands.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He tends to his Miller job now, and dutifully fulfills any obligations he has.

Motivation: He feels that his past leaves him morally obligated to help; and he seems to be bored by most things

Flaws: Mundane, Selfish. Bonds: Attractive, Slave, Job, Criminal record. Occupation: Miller

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Shane Hallewell, Male Human Fighter 4
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)7 (-2) 15 (+2)13 (+1)
Skills Religion +0, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 1 Chain shirt.


Social Check DCs


Don Harley, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a penchant for wearing a ring with an oversized ruby on his left hand. He has wavy auburn hair. His violet eyes peer out from beneath his wide-brimmed black hat.

Personality: He can speak with the recently deceased. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised in a forest tribe. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted martial powers by his dying brother.

Motivation: He has money and likes to spend it; and he feels threatened by others

Ideals: Gifted. Flaws: Fearful. Bonds: Rich, Nature, Attractive. Occupation: Interpreter

Voice: Cold and demanding tone

Attributes [hide]

Don Harley, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)15 (+2) 14 (+2)8 (-1)
Skills History +4, Intimidation +1
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Moss agate (6 gp). Pink pearl (80 gp). Lapis lazuli (6 gp).


Social Check DCs


Adam Tickle, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears baggy blue pantaloons and a black scarf. Beneath his clothing is a huge mess of scar tissue. He has chestnut hair. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born on a small isolated farm. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: Wants to raise his children well.

Flaws: Cynical. Bonds: Slave, Job, Nature, Family. Occupation: Dyer

Voice: Scottish accent

Attributes [hide]

Adam Tickle, Male Human Fighter 4
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)11 (+0) 9 (-1)13 (+1)
Skills Nature +2, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp. Solid gold idol (700 gp). Carved bone or ivory statuette (90 gp).


Social Check DCs


Ernest Marlowe, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing colorful clothing, dressed as a Mortician. His long silver hair reaches down to his waist. He has several tiny emerald earrings on each ear.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Ernest was born the youngest of three triplets. A few years later when the south was not economically sound they moved to his current location. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He feels the way he acts is they only way to get by in the world; and wants to raise his children well

Ideals: Joker, Entrepeneur, Impeccable. Bonds: Rich, Family, Immigrant. Occupation: Mortician

Voice: High pitched and raspy

Attributes [hide]

Ernest Marlowe, Male Human Fighter 4
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 17 (+3)13 (+1) 16 (+3)15 (+2)
Skills Acrobatics +1, Nature +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +3

Possessions: 100 gp. 1 Tanglefoot bags. 1 Smokesticks.


Social Check DCs


Gunter Morton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he dresses well, typically a more casual-formal manner. He sports a flattop hair cut. He has gray eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born in the west. He worked as a nervous Adventurer and found it very stressful. He left for the west, certain he would find work there.

Motivation: Further expansion of business; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Justice. Bonds: Attractive, Immigrant, Job. Occupation: Adventurer

Voice: Forgets to breathe while speaking

Attributes [hide]

Gunter Morton, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)9 (-1) 16 (+3)10 (+0)
Skills Acrobatics +3, Animal Handling +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs

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