Dean Harlow, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'3" and very much looks the part of a Tanner. His left leg appears badly burned and disfigured. His red hair is slicked back into a classic pompadour. His thin eyebrows rest above his beady brown eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born a particularly ugly child, much to the horror of his parents. He worked as a nervous Tanner and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Optimist. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Tanner
Voice: American accent
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Terran, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2100 sp. Silver pearl (150 gp). Eye agate (15 gp).
Wymar Springfield, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He wears a tight fitting blue shirt and pants. He has a very tight haircut. His green eyes dart from person to person to random spaces in the air.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He got into the Bather business at a young age. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He then took over the family business and is one of the better Bather for hire.
Motivation: He is unsatisfied with his job.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Mentor, Job, Immigrant. Occupation: Bather
Voice: Strong lisp
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 7 (-2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 80 pp. 1 Good lock.
Hunter Winchester, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of luck around his neck, and a warhammer on his belt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his auburn hair in a flapper bob. His amber eyes are slightly larger than normal.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Hunter was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Merchant they were divorced and he won custody of their son. He worked as a Priest, and he later adopted a second son.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his spouse's relatives view him with great suspicion
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Family. Occupation: Priest
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp.
Rolf Wilberforce, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a very tight haircut. His violet eyes peer out from beneath his broad brown hat.
Personality: He is overprotective of those who hire his services. He uses divination through singing.
History: He comes from a rich eastern family. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He struck the Actor job and began his own company from there.
Motivation: Many drow want him driven away; and further expansion of business
Ideals: Gifted. Bonds: Guardian, Rich, Job, Enemies. Occupation: Actor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 10000 sp. Hematite (6 gp). Fire opal (800 gp). Brown-green garnet (60 gp). 1 Minor magic item.
Geoffrey Carlisle, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in earthy colors with a brown and green handkerchief worn on his right side. His brown hair is braided into rings. This brown eyed northerner is not easily forgotten.
Personality: He is almost excessively polite to everyone, even when angry. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. Since then, he has sought to make the best of life.
Motivation: He is not mentally stable, and does not behave rationally; and he is unsatisfied with his job
Ideals: Optimist. Flaws: Shy, Disease, Insane. Bonds: Immigrant, Job. Occupation: Engraver
Voice: Italian accent
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1000 sp. 1 Masterwork Uncommon Weapon.
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