Geoffrey Copeland, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and yellow, and wears rings and necklaces with large, colorful gems. He carries with him a set of axes, each one with a amber on the hilt. He only wears one on his belt and the other on his back. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His half smiles and gray eyes are beguiling and draw you in.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He would rather hide behind his crafts than deal with other people.
History: Born in a small village he learned the ways of the warrior from his mother. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Opinionated, Artistic. Flaws: Shy. Bonds: Rich, Attractive. Occupation: Masseuse
Voice: Dutch accent
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Celestial, Undercommon, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Alexandre Adley, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears just a black suit. His silver hair is cut short. His eyes are hazel and he is always smoking a pipe.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born the only child of a wealthy merchant. There was a wharf not far from home where he often wandered off to fish. He tends to his Body Guard job now, and dutifully fulfills any obligations he has.
Motivation: Retire the richest man in the north; and balancing his hectic life and new body guard responsibilities is difficult
Ideals: Justice, Entrepeneur. Flaws: Ugly. Bonds: Job, Nature. Occupation: Body Guard
Voice: Strong lisp
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2500 sp.
Geoffrey Cornish, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He has a slight overbite and is overall scrawny. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He is baby faced.
Personality: He dislikes all the random violence that takes place in the north. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born in a small island village. Geoffrey was born on a far northern island where he grew up under the tutelage of his mother, an expert Marshal. He moves from town to town, unable to find a place to settle.
Motivation: He is greedy; and money/treasure
Ideals: Pacifist. Flaws: Antagonistic. Bonds: Nature, Immigrant, Rich. Occupation: Marshal
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 8 (-1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 10 pp.
Roger Marlee, Male Human [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft yellow waves gently in the breeze. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He takes great joy in being the best Fletcher in town.
History: He was born in the east, but his parents moved at a very young age to the west. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He'd like to take his coworkers down a peg; and he is greedy
Ideals: Optimist. Bonds: Rich, Attractive, Job, Immigrant. Occupation: Fletcher
Voice: German accent
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 14 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Gnoll, Draconic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4
Possessions: 400 gp. 1 Half-Plate. 1 Breastplate. 1 Half-Plate.
Clerebold Adley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he prefers to wear flannel. His hair is red and curly. His eyes, though not visible through his cowl, are green.
Personality: He is extraordinarily eccentric. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Shipwright arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He was always very intelligent and has formed a secret society of freemasons.
Motivation: Money/treasure; and marry his brother to traveling adventurers
Flaws: Insane, Racist, Secretive. Bonds: Rich, Family. Occupation: Shipwright
Voice: Loud with bravado
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 400 gp. Zircon (20 gp).
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