Simon Mitchell, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is wearing a tight green one piece outfit complete with pants, hood, and a cape. His hair is always cut to a buzz. He has a tattooed face.
Personality: He is calm most of the time but flees social interaction. He does not believe in violence as a means to an end. He is a dedicated Crown-heir but believes his peers are too gung-ho.
History: Born in the north to a Crown-heir, Simon learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He now owns his own business.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Pacifist, Fighting. Flaws: Shy. Bonds: Poor, Job. Occupation: Crown-heir
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 11 (+0) | 15 (+2) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Gnoll, Celestial
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
Gerald Northcott, Male Human [Permalink]
Personal [hide]
Description: This man dresses well, typically a more casual-formal manner. He is muscular with a powerful set of arms. He wears a colorful flower in his silver hair. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Gerald was born in the south. At a young age he loved to build and create. Through the years after Gerald was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Gerald's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Gerald and his spouse have recently divorced.
Motivation: Further expansion of business; and balancing his hectic life and new sculptor responsibilities is difficult
Ideals: Persistence. Flaws: Shy, Antagonistic. Bonds: Attractive, Job. Occupation: Sculptor
Voice: Soft and melodious
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 19000 sp. 1 Masterwork Common Melee.
Tim Dumph, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He is physically well-built. His blonde hair has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: A powerful brothel owner made him what he is. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). After a long history of fighting, Tim and his spouse have recently divorced.
Motivation: He loathes his own lifestyle.
Flaws: Insane, Depressed, Antagonistic. Bonds: Poor, Mentor, Adventurer. Occupation: Bather
Voice: Australian accent
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 7 (-2) | 14 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
Arnold Royston, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears light armors faded through time and improper care. His black hair is smooth and relatively long. He wears crescent spectacles with a black brim.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He enjoys reading and quiet.
History: A powerful slaver made him what he is. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Logical. Flaws: Antagonistic. Bonds: Mentor, Criminal record. Occupation: Weaver
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 100 gp. Eye agate (12 gp). Amethyst (100 gp). Zircon (80 gp). Zircon (80 gp).
Hunter Tewksbury, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears professional attire. His black hair is still thick. His green eyes lackadaisically let the world flow into them.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. The war was a terrible time for him, and Hunter does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born to a pair of adventurers, Hunter grew up listening to his father's many stories. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He loathes his own lifestyle; and a need for knowledge about a nearby landmark
Flaws: Shy, Depressed. Bonds: Attractive, Military, Adventurer. Occupation: Map Maker
Voice: High pitched and raspy
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 18 (+4) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Infernal, Ignan, Celestial
Attacks Melee +0 / 1d10-2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 1 Minor magic item.
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