Aldous Hartford, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He carries a battered hammer and tarnished sickle as well. His white hair is still thick. His eyes are a pleasant gray.
Personality: Abrasive and pushy, he has a hard time making friends. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Slave Trader arts, while his father instructed him in etiquette, music and courtly manner. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now mingles about in high society.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption
Ideals: Fighting. Flaws: Antagonistic, Insane. Bonds: Attractive, Criminal record, Rich. Occupation: Slave Trader
Voice: Can't modulate volume
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Onyx (20 gp). Azurite (12 gp).
Balimaar Jacobs, Male Human [Permalink]
Personal [hide]
Description: A 5'6" eastern man, he usually wears his white robe and has his sai always slung over his shoulder. His brown hair is styled in orderly dreadlocks. His gray eyes have a joyful gleam in them most of the time.
Personality: He likes to make people angry or surprised. Balimaar is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born to loving parents in a slum to the east. He went to a religious school and was inspired by the priests there in charitable deeds. He has since lost track of the people in his past.
Motivation: He has passion for adventuring and risk; and to reunite with his old friends
Flaws: Antagonistic. Bonds: Family, Poor, Religious, Adventurer. Occupation: Servant
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 15 (+2) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 46000 sp. 1 Half-Plate.
Gerald Graham, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy blue suit. He carries with him a set of daggers on his belt, each one with a sapphire on the hilt. He sports a flattop hair cut. He wears large thick round spectacles.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Gifted from a young age, Gerald studied abroad. After coming to the age of reason, Gerald took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Days after completing his studies, news broke out that his hometown was attacked by goblins. Gerald was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: His relatives are trying to arrange a marriage; and someone believes him a fraud
Ideals: Fighting, Gifted. Bonds: Attractive, Criminal record, Enemies, Family. Occupation: Fortune-teller
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Ignan, Celestial
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
Alexandre Beckwith, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He typically wears a sleeveless long coat of deep white leather and dull grey iron scale mail. His brown hair is singed and shortened. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He never swears and excessively uses polite adverbs when speaking. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Alexandre hails from a village terrorized by giants. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Wants to have a good time and be beloved; and he wants to meet his childhood hero
Ideals: Optimist, Justice. Flaws: Ugly. Bonds: Enemies, Adventurer. Occupation: Laborer
Voice: Sounds elderly
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Gold dragon comb with red garnet eye (400 gp). Gold and topaz bottle stopper cork (400 gp).
Gilbert Middleton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears dark leathers with embroidery. His auburn hair and beard is wavy and long. His eyes are likewise brown.
Personality: He is business-like. He takes instructions and follows them to the letter. Energy wise he seems alert and responsive.
History: A powerful slaver made him what he is. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to trick people and travel the world for free.
Motivation: To be a Painter again; and expand his business
Ideals: Professionalism. Bonds: Mentor, Criminal record, Job. Occupation: Bowyer
Voice: Sounds elderly
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 7 (-2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Sard (40 gp). Malachite (12 gp). Silver pearl (150 gp).
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