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Advanced [show]


Thomas Harrington, Male Human [Permalink]

Personal [hide]

Description: This man wears a grey costume with the symbols of death on his torso. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. He sports a flattop hair cut. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He believes the world needs to unite to get rid of goblins once and for all.

History: Sold as a small child to a slaver, Thomas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has money and likes to spend it.

Flaws: Antagonistic. Bonds: Rich, Attractive, Enemies, Mentor. Occupation: Guard

Voice: Thin and wheezing

Attributes [hide]

Thomas Harrington, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)16 (+3) 14 (+2)14 (+2)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 12
Languages Common, Gnoll, Terran, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Ernest Blankley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears tattered old clothes. His hair is chestnut and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Ernest is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born a particularly ugly child, much to the horror of his parents. His childhood dream was to be a Blacksmith, but he was a colossal failure. He tends to his Spy job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Spy responsibilities is difficult.

Ideals: Extrovert, Logical. Flaws: Ugly, Insomniac. Bonds: Job. Occupation: Spy

Voice: Whispers

Attributes [hide]

Ernest Blankley, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)15 (+2) 8 (-1)16 (+3)
Skills Investigation +4, Persuasion +5
Senses Passive Perception 9
Languages Common, Celestial, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. Azurite (15 gp).


Social Check DCs


Reynard England, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man typically wears black cloth garments or leather armor, and a wedding ring on his right hand. His blonde hair is cut short with large spiked bangs in the front. He has a dull look in his hazel eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born on a small isolated farm. Cursed with vampirism at a very young age, Reynard has worked very hard to control his curse. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He is wracked by social anxiety.

Ideals: Fighting. Flaws: Fearful, Disease. Bonds: In love, Nature. Occupation: Miner

Voice: Spanish accent

Attributes [hide]

Reynard England, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)13 (+1) 12 (+1)13 (+1)
Skills Animal Handling +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Hubert Hastings, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears very tight pants and wife beaters, though occasionally he sports a black coat. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Hubert wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is able to make almost anything out of random pieces of junk.

History: His father raised him in a mountain cabin. Hubert liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently he has begun working with bootleggers and crooks.

Motivation: Retire the richest man in the east; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Disciplined, Gifted, Entrepeneur. Bonds: Nature, Criminal record. Occupation: Carpenter

Voice: American accent

Attributes [hide]

Hubert Hastings, Male Human Fighter 4
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)12 (+1) 15 (+2)13 (+1)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp. Peridot (30 gp). 1 Minor magic item.


Social Check DCs


Gerald Hallewell, Male Human [Permalink]

Personal [hide]

Description: He wears baggy violet pantaloons and a grey scarf, and he perpetually has his scimitar ready. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He wears crescent spectacles with a black brim.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in a small village he learned the ways of the warrior from his mother. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He left for the west, certain he would find work there.

Motivation: A rival would like him out of the picture; and he is a bit of a kleptomaniac

Ideals: Fighting. Flaws: Antagonistic, Insane. Bonds: Criminal record, Immigrant. Occupation: Baker

Voice: Breathy voice

Attributes [hide]

Gerald Hallewell, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)15 (+2) 9 (-1)15 (+2)
Skills Persuasion +4, Survival +1
Senses Passive Perception 9
Languages Common, Aquan, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. Blue quartz (13 gp). Golden pearl (50 gp). Red garnet (50 gp). 3 Smokesticks. 3 Smokesticks. 4 Holy water.


Social Check DCs

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