Geoffrey Stapleton, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a violet deerstalker hat and violet clothes. His golden hair is smooth and relatively long. He wears crescent spectacles with a black brim.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is able to make almost anything out of random pieces of junk.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He left for the north, certain he would find work there.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is currently in port desperately looking for someone to get him out
Ideals: Gifted. Flaws: Ugly, Greedy. Bonds: Poor, Slave, Immigrant. Occupation: Detective
Voice: Nasally tone
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 7 (-2) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp.
Don Bradford, Male Human [Permalink]
Personal [hide]
Description: He wears a green cloak and cross-gartered grey stockings. His auburn hair is matted, messy, and big. He has hazel eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: His parents moved while he was still in utero so he is the first generation to be born here. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He left for the west, certain he would find work there.
Motivation: He's repulsed by the PC; and to prove his worth to the world
Ideals: Passionate, Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Locksmith
Voice: Rolls R's
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp.
Henry Gresham, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He has a slight overbite and is overall scrawny. He has dyed his greying silver hair a little too much giving a sharp silver color. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Henry wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is a great chef.
History: The child of a Spy, who enjoyed hunting, Henry was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep.
Ideals: Disciplined, Gifted. Flaws: Ugly, Insomniac. Bonds: Poor, Nature. Occupation: Navigator
Voice: Switch between two voices
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 9 (-1) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2700 sp.
Gerard Royston, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a custom-built plate barding that's adorned with blue lining and desert motifs. He keeps his chestnut hair in a flapper bob. His ears are large.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He got into the Fortune-teller business at a young age. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He struck the Fortune-teller job and began his own company from there.
Motivation: Further expansion of business; and wants to have a good time and be beloved
Ideals: Optimist, Gifted. Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Fortune-teller
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 8 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +3
Possessions: 3200 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Trym Cooper, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a long, tan cloak. He has a penchant for wearing a ring with an oversized amethyst on his right hand. He wears his black hair up in a very large beehive style do. His eyes are amber and he is always smoking a pipe.
Personality: He is almost excessively polite to everyone, even when angry. He would rather hide behind his crafts than deal with other people.
History: Born in a small village he learned the ways of the warrior from his mother. He has had some formal painting training, and achieved minor success. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: A strong sense of loyalty to Human people; and he wants revenge against dire rats
Ideals: Artistic, Fighting. Flaws: Shy, Racist. Bonds: Rich, Enemies. Occupation: Marshal
Voice: Booming voice
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 8 (-1) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4
Possessions: 13000 cp.
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