Bertram Cornish, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His skin is fair and his fingers are delicate and long. His hair is always cut to a buzz. He wears a mask on his face.
Personality: Eccentric and domineering, Bertram will drive conversation. He is obsessed with a lost civilization.
History: He was born to loving parents in a slum to the north. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is a bit of a kleptomaniac; and obtaining odd cultural human artifacts is his passion
Ideals: Extrovert, Gifted. Bonds: Poor, Adventurer, Criminal record. Occupation: Shepherd
Voice: Spits and sputters
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 16 (+3) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 100 gp. Pink pearl (140 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Hugh Hornsby, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He has a hunchback. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Hugh was raised in a hard working conservative environment. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He tends to his Knight job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor.
Flaws: Ugly, Antagonistic, Insane. Bonds: Family, Job. Occupation: Knight
Voice: Indian accent
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 45 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 16 (+3) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 400 gp.
Percival Atterton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a simple brown robe with pastel stripes complete with hood. He keeps his golden hair in a flapper bob. His violet eyes peer out from beneath his top brown hat.
Personality: He snorts whenever he laughs or is feeling confident. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Expand his business; and to pay off his debts
Ideals: Athletic. Flaws: Disease. Bonds: Adventurer, Debt, Job. Occupation: Layabout
Voice: Squeaky
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 10 (+0) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Infernal, Orc
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. Solid gold idol (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).
Alexandre Sutherland, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is dressed in earthy colors with a white and grey handkerchief worn on his right side. He wears his white hair up. His eyes are blue and catlike.
Personality: Alexandre is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a small toy that he constantly fidgets with.
History: Born in the west to a Merchant, Alexandre learned a great deal about his father's area of expertise. Alexandre abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better kind of golem.
Motivation: Wishes to resurrect an old love; and he's looking for his big break
Ideals: Extrovert. Flaws: Addict. Bonds: Job, Adventurer, In love. Occupation: Merchant
Voice: Shortens vowels
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 9 (-1) | 7 (-2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Frederick Sherwood, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears tight fitting clothing which further accentuates his frame. His auburn hair is lengthy. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He's in love; and he has passion for adventuring and risk
Ideals: Joker, Justice. Bonds: Attractive, Adventurer, Rich, Has a crush. Occupation: Blacksmith
Voice: Indian accent
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp.
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