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Advanced [show]


Gerald Anderton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear fine silks, though has several suits of combat armor for his hunting needs and is in decent physical shape. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He tend to wears goggles to shield his eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is able to make almost anything out of random pieces of junk.

History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gerald took refuge in the ruined castle and found the beat up hammer and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To find somewhere to settle down; and to clean up the streets

Ideals: Gifted, Entrepeneur. Flaws: Mundane. Bonds: Rich, Guardian, Nature. Occupation: Stableman

Voice: Speaks with a cold

Attributes [hide]

Gerald Anderton, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)8 (-1) 12 (+1)16 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Manfred Tattersall, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a blue coat over a white low-cut shirt, and a broad hat upon his head, he is not a threatening figure. He has a long silver beard with little hanging trinkets. He has a dull look in his blue eyes.

Personality: He snorts whenever he laughs or is feeling confident. He is a ruthless business man, a trait he acquired from his mother.

History: Manfred hails from a village terrorized by drow. He struck it rich when he found rare goods in large quantities. Days after completing his studies, news broke out that his hometown was attacked by drow. Manfred was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: He is greedy.

Ideals: Entrepeneur. Bonds: Enemies, Rich. Occupation: Servant

Voice: Sighs a lot, exhausted

Attributes [hide]

Manfred Tattersall, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)13 (+1) 10 (+0)15 (+2)
Skills Acrobatics +5, Nature +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Cory Thackeray, Male Human [Permalink]

Personal [hide]

Description: A 5'8" northern man, he typically wears tan cloth garments or leather armor. His tied-back hair is brown. His eyes are likewise brown.

Personality: Calm and collected, he is a well trained Fletcher. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Cory was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Fletcher job and began his own company from there.

Motivation: An old rival family wants him found; and obtaining odd cultural human artifacts is his passion

Bonds: Job, Enemies, Poor, Adventurer, Family. Occupation: Fletcher

Voice: Posh accent

Attributes [hide]

Cory Thackeray, Male Human Fighter 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)14 (+2) 15 (+2)7 (-2)
Skills Athletics +4, Intimidation +0
Senses Passive Perception 12
Languages Common, Terran, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 3 Antitoxin. 1 Everburning torch.


Social Check DCs


Norman Tattersall, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a tight fitting brown shirt and pants. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He never wears the same outfit twice, unless he absolutely has to.

History: He was raised in a white middle class family as the only child. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.

Motivation: He is content; and to end his boredom

Ideals: Optimist, Artistic. Flaws: Ugly, Mundane. Bonds: Poor. Occupation: Carpenter

Voice: Old thin voice

Attributes [hide]

Norman Tattersall, Male Human Fighter 4
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 12 (+1)17 (+3) 15 (+2)14 (+2)
Skills Athletics +0, Investigation +5
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Giant
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +5

Possessions: 400 gp. 1 Masterwork Heavy wooden shield. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Trym Hallewell, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He wears a simple green robe with black stripes complete with hood. His silver hair is knotted and matted. His green eyes dart from person to person to random spaces in the air.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a minor phobia of water and hates getting wet.

History: He was born blind and as such lacked many opportunities for work. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has worked as a Bellfounder like his father before him.

Motivation: To reunite with his old friends; and he'd like to take his coworkers down a peg

Flaws: Disease, Fearful, PTSD. Bonds: Job, Adventurer. Occupation: Bellfounder

Voice: Speaks fast with a slight lisp

Attributes [hide]

Trym Hallewell, Male Human Fighter 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 6
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)3 (-4) 8 (-1)8 (-1) 9 (-1)11 (+0)
Skills Acrobatics -2, Animal Handling +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged -2 / 1d10-4, Grapple +1

Possessions: 39000 sp. 1 Minor magic item.


Social Check DCs

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