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Advanced [show]


Jocelyn Home, Male Human [Permalink]

Personal [hide]

Description: He dresses in green turtlenecks beneath a white coat with tan slacks. His white hair is still thick. He wears round tiny glasses practically rammed into his face.

Personality: He is business-like. He takes instructions and follows them to the letter. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born several months after his father was called into army service. When Jocelyn reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Due to his spouse's obsession with being a Guard they were divorced and he won custody of their daughter. He worked as a Mason, and he later adopted a second daughter.

Motivation: To clean up the streets; and his relatives are trying to arrange a marriage

Ideals: Professionalism. Bonds: Religious, Military, Family, Guardian. Occupation: Mason

Voice: Loud with bravado

Attributes [hide]

Jocelyn Home, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 14 (+2)13 (+1) 17 (+3)9 (-1)
Skills Nature +3, Religion +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 sp.


Social Check DCs


William Tenley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear brown clothing when he does not wear armor. His black hair is thinning but still full. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Sold as a small child to a wizard, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A deep hatred of gnolls; and he feels threatened by others

Ideals: Disciplined. Flaws: Fearful. Bonds: Attractive, Mentor, Criminal record, Enemies. Occupation: Engraver

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

William Tenley, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)17 (+3) 13 (+1)14 (+2)
Skills Athletics +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Celestial, Ignan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Raymond Conway, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man likes to wear red tank tops with black pants, and a wedding ring on his right hand. He wears his black hair up. This brown eyed southerner is not easily forgotten.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: When he was but 3 years old his parents immigrated from the south. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 8 years later his spouse died after the birth of his son. Heartbroken, Raymond never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Optimist, Fighting. Bonds: In love, Immigrant. Occupation: Jeweler

Voice: Spits and sputters

Attributes [hide]

Raymond Conway, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)10 (+0) 12 (+1)15 (+2)
Skills Acrobatics +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. 4 Smokesticks. 4 Smokesticks. 2 Tanglefoot bags.


Social Check DCs


Gomory Marston, Male Human [Permalink]

Personal [hide]

Description: He wears a brown vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his brown boots flare out at the collars. His skin is fair and his fingers are delicate and long. He has done his best to style his blonde hair to look like a famous performer. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He would rather hide behind his crafts than deal with other people.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gomory took refuge in the old dungeon and found the beat up sword and armor he uses now. He's also a talented Performer, but doesn't like to broadcast it.

Motivation: Further expansion of business; and balancing his hectic life and new jeweler responsibilities is difficult

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Job, Nature. Occupation: Jeweler

Voice: High pitched and raspy

Attributes [hide]

Gomory Marston, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 13 (+1)14 (+2) 11 (+0)16 (+3)
Skills Medicine +2, Religion +4
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 30 pp.


Social Check DCs


Don Halsey, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears tan trousers with yellow and brown striped suspenders. He wears various colorful collared shirts. His brown hair is drawn into a tight pony tail with a clover scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a great chef.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Engraver mother left him crippled. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Insane, Disease. Bonds: Rich. Occupation: Ruler

Voice: Relaxed voice

Attributes [hide]

Don Halsey, Male Human Fighter 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 14 (+2)13 (+1) 13 (+1)10 (+0)
Skills Intimidation +2, Investigation +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 600 gp. Alexandrite (800 gp). Black opal (700 gp). Golden yellow topaz (800 gp). Azurite (6 gp).


Social Check DCs

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