Peter Heiser, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries with him a set of swords, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His black hair is drawn into a tight pony tail with a cross scrunchie. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He is irascible and easily irritated. He uses divination through singing.
History: Born to a pair of adventurers, Peter grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Bowyer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 17 (+3) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2200 sp.
Aldous Denholm, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a worn and beaten armor. He sports a long black beard, and similarly colored long hair. His brown eyes dart from person to person.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Around other people he will do his best to conceal his emotions and appear jolly.
History: Aldous was born in the west. At a young age he loved to build and create. Through the years after Aldous was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Aldous's mother didn't care for him much, and the feeling was mutual. By chance he met his brother recently and the two have been together since.
Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a ploughman and was forced into it by his family
Ideals: Persistence. Flaws: Antagonistic, Shy. Bonds: Poor, Family. Occupation: Ploughman
Voice: Soothing and warm
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Robert Fulton, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is dressed in earthy colors with a grey and pastel handkerchief worn on his right side. With a patchy auburn beard and wild auburn hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He also hits on women, regardless of circumstances.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was taken from his home at a very young age. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Wants a kiss.
Flaws: Insomniac, Antagonistic. Bonds: Has a crush, Immigrant, Slave. Occupation: Barber
Voice: Dutch accent
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 18 (+4) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. Golden yellow topaz (800 gp).
Kody Stanford, Male Human [Permalink]
Personal [hide]
Description: This man wears bulky brown painted plate armor. He is muscular with a powerful set of arms. His blonde hair is still thick. He tend to wears goggles to shield his eyes.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He pushes his goals aggressively. He is also a coward if confronted.
History: Sold as a small child to a wizard, Kody was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is wracked by social anxiety; and he's attracted to the pc
Flaws: Fearful, Mundane. Bonds: Criminal record, Mentor, Has a crush. Occupation: Actor
Voice: Strong lisp
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 11 (+0) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Druidic, Undercommon, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 100 gp. An abacus with copper, silver and gold markers (90 gp). Solid gold idol (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).
Anselm Wesley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is dressed in a clean blue cloak covering his clean studded leather. He wears his chestnut hair down. He has a tattooed face.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He struck it rich when he found rare goods in large quantities. He has never given up on his writing dream.
Motivation: He has a crush on the local Merchant; and he's attracted to the pc
Ideals: Optimist, Artistic. Flaws: Disease. Bonds: Rich, Has a crush. Occupation: Courier
Voice: Soft and mumbly
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp.
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